Traits

Dorsal (Common)

Category: Markings
Species: Drakiri

DORSAL

Dorsal by Drakiri-Archives

OVERVIEW

Marking Codes: /cDor/nDor/DorDor

  • A single thin stripe the extends down the back of the Drakiri at an even thickness. It may have small variance in thickness, as in tapering onto the neck or down the back or along the tail

RANGE AND DETAILS

  • Dorsal must appear at least on the Drakiri's back. It may fade onto the neck, or fade down the tail, tapering off

MIN RANGE

  • At minimum, it appears on the Drakiri itself, and doesn't touch the main

MAX RANGE

  • At maximum, it may blend into the mane.

ADDITIONAL INFO

  • Dorsal may affect the mane and tail fur
  • Dorsal does not affect the scales unless Marked Scales is present

COLOR TEXTURE AND GRADIENT

  • Dorsal can be any natural color darker than the base coat of the Drakiri. Dorsal may be dark brown on a black base coat
  • Dorsal cannot be blended into the coat, the edge must be solid
  • Dorsal must be only one color. No gradient is allowed unless effected by Gradient.

LAYERING

  • Dorsal layers over all other markings except the following
    • Piebald, Shimmer, Stone, Patches, Frosted and Fleabitten.


PHYSICAL MUTATIONS

  • Dorsal can affect the following mutations
    • Phoenix - It may line the edges of the wing(s) but must connect to the original marking (no floating Dorsal lines on wings)

 

GOOD EXAMPLES

Coming Soon

Fade (Common)

Category: Markings
Species: Drakiri

Fade

Fade Marking Example by Drakiri-Archives

OVERVIEW

Marking Codes: cFde/nFde/FdeFde

  • Fade is a mane specific marking, allowing the mane to fade between two different natural colors, front to back. For example a Drakiri with a black mane can have it fade into brown or another natural color towards the back of the Drakiri. The marking on a Drakiri

RANGE AND DETAILS

  • Fade restricts to the mane fur, and can not effect anything else. It must be a natural color, and can fade the Vibrant mane color into the base coat if used with Vibrant Mane. Vibrant Mane can also use Fade, however it must fade from one shade of the chosen color to a lighter or darker shade to avoid looking too much like Bicolor unless it is used to fade Vibrant Mane into the natural mane color.

 

COLOR TEXTURE AND GRADIENT

  • Fade must be a natural color unless effected by Vibrant Mane, and then it must be another shade of the color chosen

LAYERING

  • Fade must layer beneath markings like Mane Tips and Stroke, however it can interact with Mane Tips, allowing the fade to taper onto the rest of the mane


PHYSICAL MUTATIONS

  • Fade does not effect any physical mutations

 

GOOD EXAMPLES

Coming Soon!

Fleabitten (Common)

Category: Markings
Species: Drakiri

FLEABITTEN

Fleabitten by Drakiri-Archives

OVERVIEW

Marking Codes: /cFb/nFb/FbFb

  • Small dark specks or tick marks that can appear anywhere on the Drakiri's body. They can take on reddish or reddish brown tone.

RANGE AND DETAILS

  • Fleabitten is a fullbody marking, though it tends to focus the most on the shoulders, hindquarters, and midsection of the Drakiri. It often appears in little clusters of dark specks

MIN RANGE

  • A few little specks or ticking here and there, must at least appear on the shoulders or hindquarters.

MAX RANGE

  • The entire body can be covered in the little ticks and flecks caused by Fleabitten.

OTHER RANGE INFO

  • Fleabitten does not appear on the mane or scales.
  • It can appear on the whiskers.
  • Fleabitten may cause small dark spots on the horns and hooves.

COLOR TEXTURE AND GRADIENT

  • Fleabitten must be darker than the base coat.
  • Fleabitten can be either small dots, or tickmarks.
  • Fleabitten must not any bigger than shown in the above image.
  • Fleabitten cannot contain a gradient, and can only have one shade throughout the marking.
  • Fleabitten can be effected by Glimmer, but must be a darker shade of the Glimmer color used. If used alongside glimmered Frosted, it must be a darker tone than Frosted.

 LAYERING

  • Fleabitten layers over other markings, aside from Stone and Piebald. Fleabitten may, however, layer over Roan.



PHYSICAL MUTATIONS

  • Fleabitten can affect the following mutations:
    • Phoenix
    • Cobra
    • Longhair
    • Feathering
    • Biolume - stalks only


OTHER INFORMATION

  • Fleabitten cannot be affected by Reversal
  • Fleabitten CAN be affected by Firefly, creating little firefly-like specks across the body. If appearing alongside Frosted effected by Firefly, it must be a darker tone than Frosted.

 

Known Interactions

  • When involved with a three-way interaction with Frosted and Mottled, it can create an effect like Flecks on the body. 

 

 

GOOD EXAMPLES

Coming Soon!

Frosted (Common)

Category: Markings
Species: Drakiri

FROSTED

Frosted by Drakiri-Archives

OVERVIEW

Marking Codes: /cFr/nFr/FrFr

  • Small light or white specks or thin, short tick marks that can appear anywhere on the Drakiri's body. If the tick marks option is used, they must flow in the direction that the fur would flow naturally. Frosted can also take the appearance of stars, but must not group too closely together to avoid resembling Shimmer. Frosted can be used with Glimmer, as long is it isn't made to resemble Shimmer.

RANGE AND DETAILS

  • Frosted is a fullbody marking, though it tends to focus the most on the shoulders, hindquarters, and midsection of the Drakiri. It often appears in little clusters.

MIN RANGE

  • A few little specks or ticking here and there, must at least appear on the shoulders, cheeks, midsection or hindquarters.

MAX RANGE

  • The entire body can be covered in the ticking and flecks caused by Frosted.

OTHER RANGE INFO

  • Frosted does not appear on the scales or in the mane.
  • Frosted can appear on the whiskers.
  • Frosted may cause small light flecks on the horns and hooves.

COLOR TEXTURE AND GRADIENT

  • Frosted must be lighter than the base coat, or white.
  • Frosted can be either small dots, or tickmarks.
  • Frosted must not any bigger than shown in the above image.
  • Frosted cannot have gradients and must be one color throughout unless effected by Gradient. When effected by Gradient, both tones used should be lighter than the coat beneath it.

LAYERING

  • Frosted layers over other markings, aside from Stone and Piebald.


PHYSICAL MUTATIONS

  • Frosted can appear anywhere on the following mutations:
    • Phoenix
    • Cobra
    • Longhair
    • Feathering
    • Biolume - stalks only


OTHER INFORMATION

  • Frosted cannot be affected by Reversal.
  • Frosted can be affected by Firefly, creating tiny glowing flecks on the Drakiri's body.

 

 

Known Interactions

  • When involved with a three-way interaction with Fleabitten and Mottled, it can create an effect like Flecks on the body. 

 

GOOD EXAMPLES

Coming Soon

Gradient (Common)

Category: Markings
Species: Drakiri

GRADIENT

 

Gradient on Zebra Tiger Interaction by Drakiri-Archives

OVERVIEW

  • Marking Codes: /cGra/nGra/GraGra

  • A marking modifier that allows markings to have a gradient that would otherwise not have one. It can also affect gradient-style markings, such as Siamese, the gradient form of Dipped, Pangare and Sable by adding an extra color to them.
  • Gradient cannot cause a significant hue change in the marking it is affecting (no blue to green). The only exception is the case of black gradating to brown or vice versa on Black base coat Drakiri (or on other similarly dark palettes), for 'must be darker than the base coat' markings.

RANGE AND DETAILS

  • Gradient will always follow the rules of the marking it is applied to.



COLOR TEXTURE AND GRADIENT

  • Gradient must be a natural color unless applied to a Drakiri with a color modifier, or the marking it is applied to is affected by Bicolor, Tricolor, Glimmer, Spectrum or Firefly.
  • Gradient can follow other markings in where it is applied, such as darker over Blanket or Dipped, and lighter towards the body, giving some very interesting effects.
  • Gradient can affect every eligible marking on the Drakiri's body.

 LAYERING

  • Gradient follows the layering rules of the marking it is applied to.


PHYSICAL MUTATIONS

  • Gradient follows the rules of markings it is applied to. If the marking affects a physical mutation, Gradient will as well.

 

OTHER INFORMATION

  • Gradient subtly affect Piebald, Roan and Appaloosa, but the markings must remain white or off white even on the fade.
  • Gradient can gradient Skeleton to a darker tone even without Reversal
  • When added to a marking such as Siamese, Sable, Pangare or the Gradient form of Dipped, it can add an extra shade and allow a noticeable gradient within the marking.
  • Gradient does not effect the edges of the marking, it only adds a gradient to the marking itself
 

GOOD EXAMPLES

Coming Soon

Hood (Common)

Category: Markings
Species: Drakiri
 

HOOD

Hood Ranges by Drakiri-ArchivesHood Example by Drakiri-Archives

OVERVIEW

Marking Codes: /cHd/nHd/HdHd

  • A dark marking on the front half of the Drakiri, creating broken spots down the length of the body extending onto the tail. Hood resembles the hood marking on a domesticated rat.

RANGE AND DETAILS
  • Hood covers at least the head and part of the neck, but can extend all the way down to the tail in broken spots. 

MIN RANGE
  • Range seen in red must be filled

MAX RANGE
  • Hood can extend all the way down the shoulder and over the legs (seen in purple)

OTHER RANGE INFO
  • Splotching or breaking of color in the light blue area is required.
  • A solid back will not be accepted, as it looks too much like Blanket
  • Hood does not affect the scales unless Marked Scales is present
  • Hood may affect the mane and tail fur anywhere where it touches
COLOR TEXTURE AND GRADIENT
  • Hood can be any natural color that is darker than the base coat unless effected by Reversal or Glimmer.
  • Hood can have holes around the neck and the face.
  • The dark spots on Hood must always touch the back of the Drakiri. 
  • Hood must have solid edges. They cannot be blended or blurred.
  • Hood can contain a subtle gradient, starting subtly lighter or darker on the head. This gradient must be subtle and not too noticeable. The marking, Gradient, may create a much more noticeable gradient on Hood.

LAYERING
  • Hood can layer above or below any marking, though must always appear beneath Frosted, Fleabitten, Piebald, and Stone.
 

PHYSICAL MUTATIONS
  • Hood currently can effect the following Mutations
    • Cap: Marginal, Secondary, and Primary Covert Feathers and the quills
    • Broken spots: Primaries, Secondaries, and Tertiary, as well as the greater coverts
      • Spots can create broken barring along the feathers stated above


OTHER INFORMATION
  • For real life examples of the hood marking, look at hood markings on rats.
  • Hood can interact with Stroke to create some very interesting mane effects.



GOOD EXAMPLES

Coming Soon

Mask (Common)

Category: Markings
Species: Drakiri

MASK

 

Mask Maximum by Drakiri-ArchivesMask Minimum by Drakiri-Archives

OVERVIEW

Marking Codes: /cMsk/nMsk/MskMsk


  • Mask appears on the Drakiri's face. It can be a simple blaze, or a full face mask with holes and blazes in it.

RANGE AND DETAILS
  • Mask is a facial marking, with many interesting effects.

MIN RANGE
  • A small marking around the horn or on the muzzle of the Drakiri.

MAX RANGE
  • Covers the Drakiri's entire face. 

ADDITIONAL RANGE INFO
  • Mask does not effect the scales
  • Mask can not effect the mane or ears. 
  • Mask may effect the whiskers.
  • Mask can take all sorts of interesting shapes, but it can not create intricate shapes. It can interact with Lacework to create intricate masquerade mask style markings on the face.

COLOR TEXTURE AND GRADIENT
  • Mask can be any natural color lighter or darker than the Drakiri's coat.
  • Mask can have holes in it around the muzzle.
  • Mask does not have any gradients. It must be one color throughout.
  • Mask may blend into the color of the whiskers.

 

LAYERING
  • Mask can appear above or below any other marking aside from Stone and Piebald.
 

PHYSICAL MUTATIONS
  • Mask can affect the following mutations
    • Biolume - Its allowed to effect the stalks if
OTHER INFORMATION
  • Mask can be affected by all current color modifiers.
  • Mask can be affected by all current marking modifiers.
 
GOOD EXAMPLES

Coming Soon

Mottled (Common)

Category: Markings
Species: Drakiri

MOTTLED

Mottled by Drakiri-Archives

OVERVIEW

Marking Codes: /cMot/nMot/MotMot

  • Mottled is a marking that appears in light and dark spots blended into the Drakiri's base coat creating a subtle variance in color. Splatter brushes with a small amount of hue jitter using two similar shades of the base coat is an effective way to render this marking.

RANGE AND DETAILS
  • Mottled is a full body marking that can cover the entire body of the Drakiri in a mottled like pattern. 

MIN RANGE
  • Minimally, Mottled can appear on the limbs, shoulders, hindquarters, or cheeks of the Drakiri.

MAX RANGE
  • The entire coat can be mottled.

OTHER RANGE INFO
  • Mottled cannot affect the mane 
  • Mottled does not affect the scales unless Marked Scales in present on the geno.
    • When Marked Scales is present, Mottled will follow the scales color, NOT the base color.

COLOR TEXTURE AND GRADIENT
  • Mottled appears either light, dark, or a mix of the two.
  • Mottled must be relative to the base coat. It must be a lighter and/or darker shade of the base coat.
  • Mottled cannot have holes, and must be soft and subtle.
  • Mottled can have breaks and is not required to be consistent across the base

LAYERING
  • Mottled lays beneath ALL other markings, as it only affects the base coat. Mottling can effect Base Coat marks such as Dipped, Panda, Hood, Blanket, and Underbelly.


PHYSICAL MUTATIONS
  • Mottled can affect the following mutations
    • Phoenix - whole wing's base color

 


OTHER INFORMATION
  • Mottled cannot be affected by any of the current marking modifiers
  • Mottled can be affected by anything that effects the color of the base coat, even causing subtle color variance on Albinism (Optional)

 

Known Interactions

  • When involved with a three-way interaction with Frosted and Fleabitten, it can create an effect like Flecks on the body. 
 

GOOD EXAMPLES

Coming Soon

Paint (Common)

Category: Markings
Species: Drakiri
 

PAINT



Paint 2 Chest Patch by Drakiri-Archives

Paint 3 Splashes by Drakiri-Archives

Paint on Blanket by Drakiri-Archives

 

 

OVERVIEW

Marking Codes: /cPnt/nPnt/PntPnt

  • Paint is a highly versatile marking. It can create splatter or patch on the chest. It can also create splashes of a natural color like paint splatters, or add a drippy edge to markings, making them look like they were painted on. The drips can have little highlights on them to make them look shiny. Paint can form splatters on the scales as well, though they must be a different shade of the scale color unless Bicolor or Tricolor is present.

RANGE AND DETAILS

  • Paint can appear anywhere on the Drakiri, including the scales! It  can not restrict to the mane, but may extend onto the main where it touches.

MIN RANGE
  • Paint should create at least one small splatter somewhere on the Drakiri, or one little drip effect on a marking. 

MAX RANGE
  • Paint can create splatters all over the Drakiri!
  • If Paint is interacting with Glimmer and Bicolor, Tricolor or Spectrum, it can create effects as if different colored paints were splattered all over your Drakiri! Bicolor allows two colors, Tricolor three, Spectrum any amount of colors you want.
  • Paint can interact with Chroma, by making the entire Drakiri's base coat look like a chaotic splatter of paint beneath the other markings! (Optional)
COLOR TEXTURE AND GRADIENT
  • Paint can not have a gradient unless the Gradient marking is present
  • Paint must be natural colors unless Glimmer is present.
  • Bicolor, Tricolor and Spectum can create splatters of different colors on the Drakiri, or allow more than one natural color.


 LAYERING
  • Paint can layer over or under any marking aside from Piebald and overlay markings such as Stone, Smoke and Satin.


PHYSICAL MUTATIONS
  • Paint can create splatters on the wings of Phoenix, or a patch of different color on the wings (Like just the flight feathers or similar)
GOOD EXAMPLES

Coming Soon

Panda (Common)

Category: Markings
Species: Drakiri

PANDA

 

Panda Max by Drakiri-ArchivesPanda Minimum by Drakiri-Archives

OVERVIEW

Marking Codes: /cPan/nPan/PanPan

  • A dark marking resembling the markings on a panda.

RANGE AND DETAILS
  • Panda can cover the limbs, tail, ears, and patches around the eyes.

MIN RANGE

  • Panda must at least show as patches on the eye.

MAX RANGE

  • The marking can cover the entire front and rear limbs, along with the tail and ears of the Drakiri.

OTHER RANGE INFO

  • Panda can cover just the front legs if desired, but must cover the entire leg up to the withers. It can also only cover the rear leg, and does not have to cover the tail.
  • Panda does not affect the scales
  • Panda can affect the mane or tail fur

COLOR TEXTURE AND GRADIENT
  • Panda can be any natural color darker than the base coat.
  • Panda can not have holes
  • Panda must have hard edges, or slightly fur textured.
  • Panda must be one shade throughout, it can not contain a gradient.
 LAYERING
  • Panda can layer over or under any marking. It must appear beneath Frosted, Fleabitten, Piebald or Stone.
 

PHYSICAL MUTATIONS
  • Panda can color the wings of Phoenix as long as it's also covering at least the forelimbs. 
GOOD EXAMPLES

Coming Soon

Pangare (Common)

Category: Markings
Species: Drakiri

PANGAREPangare Ranges by Drakiri-ArchivesPangare Example 1 by Drakiri-ArchivesPangare Example 2 by Drakiri-Archives

OVERVIEW

Marking Codes: /cPgr/nPgr/PgrPgr

A soft light colored gradient marking appearing on the underside of the Drakiri.

RANGE AND DETAILS
  • Pangare can only effect the underside of the Drakiri

MIN RANGE
  • Minimally, it must appear on the belly area.

MAX RANGE
  • It can cover the entire underside of the Drakiri.

OTHER RANGE INFO
  • Pangare does not have to cover the entire leg. It can cover just the back of the leg. If covering the entire leg, Pangare must extend onto the belly as well to avoid looking like reversed Siamese.
  • Pangare can not effect the mane or tail fur
  • Pangare does not effect the scales, even with Marked Scales present

  • Pangare can cover up Underbelly if both are present on a geno, or, alternatively, be covered up by Underbelly. Only one has to show on your import of the geno has both.
COLOR TEXTURE AND GRADIENT
  • Pangare can be any natural color that is lighter than the base coat.
  • Pangare is a soft marking. The edges can not be distinct, they must blend into the color beneath unless interacting with Underbelly. Then it can create a semi-hard edge. Pangare can optionally cover up Underbelly, or be covered up by Underbelly if both are present on a geno.
  • Pangare may not have holes.
  • Pangare must be one shade throughout unless effected by Gradient
LAYERING
  • Pangare can layer above or below any other marking. It must, however, appear beneath Stone and Piebald.

PHYSICAL MUTATIONS
  • Pangare can effect the following mutations
    • Phoenix - the flight feathers or membranes only, and only the underside
GOOD EXAMPLES

Coming Soon!

Sable (Common)

Category: Markings
Species: Drakiri

SABLE

Sable Ranges by Drakiri-ArchivesSable Example by Drakiri-Archives

OVERVIEW

Marking Codes: /cSbl/nSbl/SblSbl

  • Sable is a soft dark marking on the topside of the Drakiri. If Sable and Blanket are present on the same geno, you may choose which one shows if you don't want to have them appear together or interact.

RANGE AND DETAILS

  • Sable can darken the top half of the Drakiri, but it does have some limits.

MIN RANGE

  • Sable must at least appear on the back of the Drakiri, as seen on the above image.

MAX RANGE

  • Sable may appear anywhere within the blue range on the above image.

OTHER RANGE INFO

  • Darkening on the legs must be subtle.
  • Sable does not effect the mane
  • Sable does not affect the scales, even with Marked Scales present
  • May not be broken up or have holes in it without the presence of Cutout.

COLOR TEXTURE AND GRADIENT
  • Sable is a soft gradient marking so no hard edge will be allowed.
  • Sable must be darker than the base coat, but can be any natural color that is darker than the base coat, including deep reddish brown on a black base coat as long as it is not noticeably lighter.
  • Sable may contain up to two shades of one color, with the darkest areas closest to the back and shoulders. Gradient can add a third.
  • Sable's minimum must be more expansive than Saddle's range - this means that Sable must, at its absolute minimum, either cover the entire back of the neck, entire back, or at least part of the legs as well as the shoulders. Sable is not allowed to restrict to only the shoulder area, to avoid confusion with a dark Saddle.

LAYERING
  • Sable is considered a base coat marking, and layers beneath most other markings


PHYSICAL MUTATIONS
  • Sable can effect the following mutations
    • Phoenix - cover the arm part of wing
 
GOOD EXAMPLES

Coming Soon

Saddle (Common)

Category: Markings
Species: Drakiri

SADDLE







Alt Saddle by Drakiri-Archives


Saddle by Drakiri-Archives


Saddle - Jackal by Drakiri-Archives
Saddle - Small by Drakiri-Archives

MinMax Saddle by Drakiri-Archives
Real Life Examples

11-24-09131.jpg
Black-backed jackal (Canis mesomelas mesomelas) 2 by Vrucylia
Image result for silverback gorilla
 
 

 

 

OVERVIEW

Marking Code: cSdl/nSdl/SdlSdl

  • Saddle creates a patch of color on the back. It can have a subtle fur texture, be hard edged, have soft edge or be a gradient. It most often resembles the marking on the back of a Silverback gorilla or a blackbacked jackal. The texturing within, fading into the coat gives it a nice effect, and it can double up with Blanket for further neat effects.


RANGE AND DETAILS
  • Saddle is fairly versatile with a couple different expressions.

MIN RANGE
  • A tiny patch just behind the neck.

MAX RANGE
  • It only effects the back, can not extend onto the limbs. It should not extend outside of the max range shown above.

COLOR TEXTURE AND GRADIENT
  • It can not contain a gradient unless Gradient is present, though the edges can be subtly textured, solid, soft, or semisoft.
  • Saddle can be any natural color lighter or darker than the base coat. It can also desaturate the coat where it is effecting when lightening it.
  • Saddle can have mixes of its light and dark expression, allowing it to resemble a black-backed jackal.
LAYERING
  • This is a base coat affecting mark. Blanket or Sable may hide this marking if they appear on the same geno, or they can interact, or Saddle can appear over top of Blanket or Sable.

PHYSICAL MUTATIONS
  • Saddle can effect the arm area of the wing for Phoenix. 
GOOD EXAMPLES

Coming Soon!

Socks (Common)

Category: Markings
Species: Drakiri

SOCKS

Socks Ranges by Drakiri-Archives
Vanilla Bean 371 by Drakiri-Archives

OVERVIEW

Marking Codes: /cSok/nSok/SokSok

  • A solid marking that appears on the limbs of the Drakiri. It can either cover the limb, or appear along the limb. You can see an example above.
RANGE AND DETAILS
  • Socks can either cover the entire leg of the Drakiri, or just the area near the hoof. They can also just appear on part of the leg, resembling the markings found on a black and tan dog. If Socks and Siamese are on the same geno, Siamese may completely cover up socks, or they can interact to have a softer edged Sock.

MIN RANGE

  • Shown in red, Socks must appear on at least one limb.

MAX RANGE

  • Socks can cover the entire limb on the Drakiri.

OTHER RANGE INFO

  • Socks does not have to cover all four of the Drakiri's limbs.
  • Socks can effect the mane wherever it touches
  • Socks does not affect the scales

COLOR TEXTURE AND GRADIENT
  • Socks must be hard edged, or with a subtle fur texture.
  • Socks can be any natural color lighter or darker than the base coat.
  • Socks can contain a very subtle gradient within the marking originating at the hoof.
  • Socks can not contain holes unless Cutout is present

 LAYERING
  • Socks can appear above or below any markings except the following
    • Piebald, Stone, Frosted and Fleabitten. It must appear beneath these markings.

PHYSICAL MUTATIONS
  • Socks can color the flight feathers on Phoenix, or the ends of the wings for those with membranes.

 

GOOD EXAMPLES

Coming Soon!

Spots (Common)

Category: Markings
Species: Drakiri

Spots

Spots by Drakiri-Archives

Giraffe by Drakiri-Archives

OVERVIEW

Marking Codes: /cSpt/nSpt/SptSpt

  • Dark spots appearing on the coat of the Drakiri similar to a dalmation
  • Round or shaped spots/splotches in varying sizes. It can also form clusters of round spots resembling bubbles. Spots can attach to markings to modify their edges with small "bubbles".  Must be darker than the base coat.

RANGE AND DETAILS
  • Spots can appear anywhere on the Drakiri's coat
  • Spots can be pretty small, but they shouldn't be so small that they can be confused with Fleabitten
Min Range
  • At least a few spots here and there should show on the Drakiri's coat.

Max Range
  • Spots can appear all over a Drakiri's coat

Other Range Info
  • Spots can extend onto the horns and hooves
  • Spots can not affect the mane
  • Spots can not affect the scales even with Marked Scales present.

COLOR TEXTURE AND GRADIENT
  • Spots can be elongated, fur textured, oval, or round.
  • Spots can have subtly soft edges, like the dapples on a horse, but dark.
  • Spots may not contain a gradient and must be one color throughout.
  • Spots can be any natural color darker than the base coat.
 LAYERING
  • Spots can layer over or under any marking aside from markings such as Piebald, Stone, and Satin. Spots, however, is unique in that it can layer over Roan, unlike other markings.

PHYSICAL MUTATIONS
  • Spots can appear on the wings.
OTHER INFORMATION
  • Spots can not be affected by Reversal
  • Spots can not be affected by Marked Scales
 
GOOD EXAMPLES

Stained (Common)

Category: Markings
Species: Drakiri

STAINED

Stained by Drakiri-Archives

OVERVIEW

Marking Codes: /cSta/nSta/StaSta

  • Stained is a marking that either adds dark spots, patches or splotches to the scales, or darkens scales on part of the Drakiri, specifically the scales on the back and shoulders, or the muzzle. This marking can be black, or a darker shade of the scale color used.

RANGE AND DETAILS
  • Stained can effect all scales on the Drakiri.

MIN RANGE
  • Must appear in at least a few spots or patches here and there on the Drakiri's scales. Can also alternate in darkening every other scale.

MAX RANGE
  • Can cover all of the scales in spots.

COLOR TEXTURE AND GRADIENT
  • Stained can only be one shade throughout the marking unless effected by Gradient.
  • Stained however is allowed to fade into the scale color.
  • Stained can be effected by Glimmer, Bicolor, Tricolor and Spectrum, but can not be effected by Reversal.
 LAYERING
  • Stained must appear below Piebald and Stone


PHYSICAL MUTATIONS
  • All scales from Extended or Reduced Scales can be affected by Stained.

 

OTHER INFORMATION
  • Stained can not be effected by reversal
  • Stained and Bleached can interact to create three different shades of the scale color on a Drakiri or create interesting effects with Bicolor or Tricolor.
GOOD EXAMPLES

Coming Soon

Striped (Common)

Category: Markings
Species: Drakiri

STRIPED

Stripe by Drakiri-Archives

OVERVIEW

Marking Codes: /cStr/nStr/StrStr

  • Simple striping appearing on the body of the Drakiri similar to the shape of a Thylacine's stripes. Simple, but over the whole back and head. 

 

RANGE AND DETAILS
  • Striped has many ways that it can appear on the Drakiri.

MIN RANGE

  • Must minimally appear in the red ranges as small stripes.

MAX RANGE

  • Must not extend out of the blue range on the Drakiri.

OTHER RANGE INFO

  • Striped may effect the mane, but not in full stripes, but rather blending into the mane where it touches the mane.
  • Stiped does not affect the scales even with Marked Scales present
  • Striped does not affect the limbs of the Drakiri
  • Striped may have up to 3 connected but simple V shapes. It also doesn't have to connect with the back. It may not fork, however.
  • It may have a subtle sway. 
  • It can either be thin, or thick, but can not wrap around the Drakiri.

COLOR TEXTURE AND GRADIENT
  • Striped can be any natural color lighter or darker than the base coat that does not clash with the base coat.
  • Striped must have a solid or subtle fur textured edges.
  • Striped can only be one color.

 LAYERING
  • Striped can layer over or under any other marking aside from Stone and Piebald.



PHYSICAL MUTATIONS
  • Striped can effect the wings on Drakiri with Phoenix, as well as forming banding like the banding on a falcon's wings as well as covering the tips.
  • Striped can not effect the scales, even with Marked Scales present
 

 

GOOD EXAMPLES

Coming Soon!

Scale Stripes (Common)

Category: Markings
Species: Drakiri

SCALE STRIPES

Scale Stripes by Drakiri-Archives

 

 

OVERVIEW

Marking Code: /cScs/nScs/ScsScs

  • Stripes that appear on the scales


RANGE AND DETAILS

  • Stripes of all sorts that appear on the scales, as extensive as dense banding all over them to a few stripes here and there. Horizontal or vertical stripes are allowed, but be careful not to make them resemble scale-restricted Strata.

MIN RANGE

  • Just a couple stripes on the scales. 

MAX RANGE

  • Dense striping covering every scale on the Drakiri's body


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COLOR TEXTURE AND GRADIENT
  • Must be solid edged. Can not contain a gradient. Must be a lighter or darker shade of the scales, black, or white. Bicolor and Tricolor can make them a different color than the scales beneath.
LAYERING
  • Layers over or under other scale specific markings.

PHYSICAL MUTATIONS
  • Scale Stripes can only only affect scale mutations.
 
GOOD EXAMPLES

Coming Soon!

Stone (Common)

Category: Markings
Species: Drakiri

STONE

 

Stone Full Coverage by Drakiri-ArchivesMinimal Stone by Drakiri-Archives

OVERVIEW

Marking Codes: /cStn/nStn/StnStn

  • A stone textured marking that overlays all other markings. Alternatively, it can add the stone scale texture to breeds other than the Q'lin. 

RANGE AND DETAILS
  • Stone is an overlay marking that lays over all over markings with an earthen/stone texture. 
  • Any stone texture or stone textured brush can be used
  • Stone should be set to Overlay or Multiply, or other layer mask if it works better for your design, and lowered in opacity enough that it doesn't cover the markings, but adds a texture to them.

MIN RANGE
  • Stone must at least appear on the hindquarters and shoulder areas. If not covering the entire coat, it must fade into the coat without any hard edges. It can not restrict to markings.

MAX RANGE
  • Stone can cover the entire Drakiri, excluding the mane and flesh. 

OTHER RANGE INFO
  • Stone can not affect the mane or tail fur
  • Stone can be restricted to the scales.

COLOR TEXTURE AND GRADIENT
  • Stone simply darkens and overlays, and has no color in and of itself.
  • If not appearing on the entire coat, Stone must blend smoothly into the coat with no sharp edges.
 
 LAYERING
  • As an Overlay marking, Stone sits on top of every single marking aside from Piebald and Satin.

PHYSICAL MUTATIONS
  • Stone can effect the following mutations
    • Phoenix - Can cover the whole wing
    • Biolume - Stalks only
OTHER INFORMATION
  • Tips and Tricks
    • Overlaid dark textured design layer of a darker or lighter color and change the opacity
    • Multiplied dark textured design layer with a low opacity (30% or less)
GOOD EXAMPLES

Coming Soon!

Underbelly (Common)

Category: Markings
Species: Drakiri

UNDERBELLY

Underbelly Range by Drakiri-ArchivesUnderbelly Example by Drakiri-Archives

OVERVIEW

Marking Codes: /cUn/nUn/UnUn

  • A light colored marking that presents on the underbelly of the Drakiri
RANGE AND DETAILS
  • Underbelly has a long range, but only appears on the underside of the Drakiri.

MIN RANGE
  • At least the belly needs to be covered by the marking.

MAX RANGE
  • Everywhere in the blue range can be covered by the Underbelly marking.

OTHER RANGE INFO
  • Can not affect the mane or tail fur
  • Does not effect the scales, even with Marked Scales present.

COLOR TEXTURE AND GRADIENT
  • Underbelly can have a light fur texture on the edges, but must be hard edged.
  • Underbelly can not contain a gradient unless Gradient is present.
  • Underbelly can only contain one single shaded throughout the entire marking.
 
 LAYERING
  • Underbelly can layer over or under any marking aside from overlay markings such as Stone, Piebald, Satin, and Appaloosa

PHYSICAL MUTATIONS
  • Underbelly can affect the following mutations
    • Phoenix - underside of the wings
OTHER INFORMATION
  • When interacting with Pangare, Underbelly may form a slightly blended instead of a fully solid or fully blended edge. Pangare can cover up Underbelly if both are present on the same geno.

 

GOOD EXAMPLES

Coming Soon!

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