Traits
Cinder (Rare)
Category: Markings
Species: Drakiri
OVERVIEW
Marking Code: /cCin/nCin/CinCin
- Darkens the edges of markings to create a burned texture. This can also be a dark gradient. The very edge of the marking has a slight glow to it. The shape of this resembles paper that is smoldering. If it is not affecting a marking, it can lay over top of markings making the Drakiri appear like parts of them are burning away. Cinder can also effect the flesh, horns and hooves, making them black with a gradient that resembles an inner glow like cooling molten metal. The marking can have sparks. They are solid with a glow effect, but can only appear close to the areas effected by Cinder like the example above. Cinder can also add a fiery gradient to the tips of the horns and hooves.
RANGE AND DETAILS
- This is a marking modifier that can also act as its own marking.
MIN RANGE
- At least one burn patch should appear on the Drakiri. Sparks are optional. Sparks can not appear by themselves.
MAX RANGE
- Every marking can be affected by this marking, as if the markings are being burned away. Cinder can also replace Min White and min Black where they appear.
COLOR TEXTURE AND GRADIENT
- The color of the glow MUST be fiery (Red, orange, yellow, it may have a very subtle gradient) UNLESS effected by Glimmer. This can change the color of the fire and sparks.
- Cinder can not effect the scales unless Marked Scales is present
- Cinder is not effected by Reversal
LAYERING
- Cinder layers above other markings when being used as a stand alone marking. It can make Piebald and Appaloosa appear as if the white coat is burning away to reveal what is beneath.
PHYSICAL MUTATIONS
- Cinder can affect the wings of Phoenix, and the stalks of Biolume.
GOOD EXAMPLES
Coming Soon
Leopard (Rare)
Category: Markings
Species: Drakiri
Leopard
OVERVIEW
Marking Codes: /cLeo/nLeo/LeoLeo
- Creates rosettes that resemble various leopards. From large rosettes like the clouded leopard to smaller, to tightly packed like a jaguar. It can interact with Tapir to create Ocelot like spotting
RANGE AND DETAILS
- Leopard is a fullbody marking
Min Range
- At least three rosettes must appear on the coat unless involved in an interaction with another marking.
Max Range
- Leopard can appear on the entire coat of the Drakiri. It does not effect the mane or scales.
COLOR TEXTURE AND GRADIENT
- Leopard must have a dark rim and a light center unless effected by Reversal
- If in doubt, reference a photo of a leopard and show your inspiration when you submit it for approval
- Leopard can be any natural color that goes well with the base coat.
- Leopard can be brown on a black coated Drakiri.
- Leopard can not contain a gradient and the two tones must be consistent throughout the marking.
- Leopard must either be solid edged, or have subtle fur texturing.
LAYERING
- Clouded can appear above or below any marking unless otherwise specified.
PHYSICAL MUTATIONS
- Clouded can affect the following mutations
- Phoenix - able to appear on the whole wing, however the circle spots fade out the farther they are from the "arm".
GOOD EXAMPLES
Coming Soon
Deadwood (Rare)
Category: Markings
Species: Drakiri
OVERVIEW
Marking Codes: /cDdw/nDdw/DdwDdw
- Creates markings that resembles termite chewed wood. Can be lighter or darker than the base coat. Can also create a wood grain texture on the Drakiri or the scales.
RANGE AND DETAILS
- Can be as minimal as a subtle wood texture to the scale or body, or as extensive as wood texture to the entire Drakiri with the termite-tracks markings appearing all over
MIN RANGE
- A subtle texture, a single spot with some "Tracks", or a wooden effect to the scales, horns, or hooves.
MAX RANGE
- Every effect, covering the entire Drakiri.
COLOR, TEXTURE AND GRADIENT
- The wood texture must be an overlay, much like stone.
- The "Termite Tracks" can be two toned. They can have a very thin subtly textured rim and a colored inner area. The edging can be lighter or darker than the color beneath.
- The wood texture can effect the hooves and scales, but not the flesh
LAYERING
- The wood texture layers over everything aside from Piebald and Satin
PHYSICAL MUTATIONS
- It affects everything but the mane fur.
GOOD EXAMPLES
Coming Soon
Embossed (Rare)
Category: Markings
Species: Drakiri
EMBOSSED
**NOTE: The glow is caused by Firefly! This Drakiri has Firefly and Embossed. Firefly is allowing Embossed to glow. It does not glow on its own.
https://drakiri.com/character/I-836
**NOTE: The glow is caused by Firefly! This Drakiri has Firefly and Embossed. Firefly is allowing Embossed to glow. It does not glow on its own.
https://drakiri.com/character/I-844
OVERVIEW
Marking Codes: /cEmb/nEmb/EmbEmb
- Embossed allows unnatural designs, with very little restrictions. It can create things such as flowers, ferns, stars, hearts, vines, and other shapes; but must only be one color throughout with up to 3 different designs. It can appear anywhere on a Drakiri. It can be highly stylized
RANGE AND DETAILS
- Embossed can appear anywhere on the Drakiri. It can appear on the Drakiri's body, on the Drakiri's scales, or both. It does not require Marked Scales to appear on the scales. It can also extend onto the horns and hooves of the Drakiri.
MIN RANGE
- Must have at least one small symbol on the flank or on the scales
COLOR TEXTURE AND GRADIENT
- Embossed will always be a single natural color, either ligher or darker than the base coat unless effected by Glimmer a color modifier such as Bicolor (Allowing two natural colors), Tricolor (Allowing three) or Spectrum (Allowing unlimited natural colors) - Can not have a gradient unless the Gradient marking is present - Unnatural colors can appear if the marking is effected by Glimmer or Firefly, but it is not effected by Vibrant Mane. Embossed can not have a lighter or semi transparent filling
LAYERING
- This marking can layer over or under most markings, aside from base coat effecting markings.
- Underbelly, Sable, Pangare, Blanket, Collar, Panda and similar markings must appear beneath Embossed.
- Overlay markings must appear above Embossed
PHYSICAL MUTATIONS
- Embossed effects all physical mutations.
OTHER INFORMATION
- Embossed must not be too complex, and it must not resemble Swirl.
- Embossed can not form tribal patterns, but can interact with the Tribal marking.
- Embossed can not resemble a symbol or writing, but can create leaf like or feather like designs.
- Note that Embossed does not glow without Firefly present. The example above (Varen) only glows because that Drakiri has Firefly in their genes
GOOD EXAMPLES
Coming Soon
Glimmer (Rare)
Category: Markings
Species: Drakiri
GLIMMER
OVERVIEW
- Marking Codes: /cGlim/nGlim/GlimGlim
- Turns a marking into a bright, vibrant color relative to scale color, unless the scales use a natural color. It must be one color throughout without a gradient unless bicolor, tricolor, or spectrum are involved.
RANGE AND DETAILS
- Glimmer is a marking modifier and can only effect the range rules present on the effected markings.
MIN RANGE
- Glimmer must modify at least one marking on a Drakiri. If there are no markings aside from Glimmer, Glimmer can turn the hooves, horns and flesh to the bright color. Alternatively, it can only effect the horns and hooves, or just the flesh of the mouth.
MAX RANGE
- Glimmer can affect every marking on the Drakiri, but it shouldn't make the Drakiri appear as if they have a base coat other than the one they have. At least some of the original base coat should appear beneath.
OTHER info
- Glimmer can affect the hooves, horns and flesh at any point, even if it is affecting markings.
- Glimmer can effect the teeth.
COLOR TEXTURE AND GRADIENT
- Glimmer must be an unnatural color that is otherwise unobtainable via natural colors.
- Glimmer must effect the entire marking unless otherwise specified.
LAYERING
- Glimmer is a marking modifier and follows the layering rules present on the markings its effecting.
PHYSICAL MUTATIONS
- If the marking Glimmer is affecting can appear on a physical mutation, so will Glimmer.
GOOD EXAMPLES
Coming Soon
King Cheetah (Rare)
Category: Markings
Species: Drakiri
KING CHEETAH
OVERVIEW
Marking Codes: /cKc/nKc/KcKc
- A marking that is a combination of spots and horizontal stripes, like the unique markings found on a king cheetah.
- Alternatively, can create some spotted tabby like effects, such as Broken Classic Tabby, Broken Mackarel Tabby, Mackarel Spotted Tabby and classic Spotted Tabby. The spotting should transition to striping around the limbs and tail and face when using this effect. If using this effect, it must not resemble regular tabby too closely.
RANGE AND DETAILS
- King Cheetah is a fullbody Drakiri marking.
MIN RANGE
- King Cheetah must at least appear on the hindquarters of the Drakiri, or like the second Drakiri example provided above.
MAX RANGE
- King Cheetah can cover the entire body in a mix of stripes and spots.
OTHER RANGE INFO
- King Cheetah Can not effect the mane or tail fur
- King cheetah dose not effect the scales
COLOR TEXTURE AND GRADIENT
- King Cheetah must be darker than the base coat or black.
- King Cheetah must have hard edges, but may have a subtle fur texture.
- King Cheetah may fade into the base coat
- King Cheetah must be one consistent shade throughout, and can not contain a gradient.
LAYERING
- King Cheetah can layer over or under any marking unless otherwise specified.
- King Cheetah can not appear over Roan, Stone or Piebald.
PHYSICAL MUTATIONS
- King Cheetah can affect the wings from Phoenix.
OTHER INFORMATION
- Reversal will turn King Cheetah white or light in color.
- Glimmer can affect King Cheetah.
- King Cheetah can create interactions with a lot of other markings. Be creative!
GOOD EXAMPLES
Coming Soon
Koi (Rare)
Category: Markings
Species: Drakiri
KOI
OVERVIEW
Marking Codes: /cKoi/nKoi/KoiKoi
- A black, red and white patchy marking resembling the markings on a koi fish. Koi can actually show as a red spot on the head on an albino Drakiri, like a Tancho Koi. If Piebald or Roan covers the face, this effect can be used with Piebald or Roan as well. This effect can display on Epistatic White Drakiri as well. Koi can optionally restrict to the scales. It, however, can not be present on the scales and body at the same time unless Marked Scales is present. This will allow Koi on the body to extend onto the scales.
RANGE AND DETAILS
- Koi is a fullbody marking
MIN RANGE
- At least one Koi patch must be visible on the Drakiri
MAX RANGE
- Koi can cover the entire Drakiri, though some of the base coat must show beneath.
OTHER RANGE INFO
- Koi can affect the mane and tail fur
- Koi can restrict to the scales
COLOR TEXTURE AND GRADIENT
- Koi must be hard edged, or have a textured edge. Must be consistent between all 3 patch colors.
- Koi appears in shades of red, red-orange, or orange and black and white unless affected by a coat color modifier.
- Koi can contain a gradient in the red part of the marking
- If effected by a coat color modifier, Koi's red part's effect can change.
- Sapphire: Purple, Pink
- Jade: Yellow, Red
- Topaz: Red, Orange
- Erythrism: Purple, Pink
- Emerald: Yellow, Orange
- Ruby: Purple, Pink
- Magenta: Purple, Blue
- Lilac: Blue, Pink
- Turquoise: Blue, Purple
- Aquamarine: Purple, Green
- Copper: Red, Orange, Green, Yellow
- Sunglow: Sunset Colors
- Floral: Floral Colors
- Ocean: Green, Aqua, Blue
- Chroma: No Holds Barred, Rainbow Madness!
- Silver: Normal reds, fully saturated on the Silver coat, though can appear in pinks, or desaturated, earthy reds
- Dilute: Optionally lightens the reds to pinks
- Darken: Optionally darkens the reds to deep blood red
LAYERING
- Koi can appear above or below any other marking on a Drakiri, aside from Stone, Piebald, Appaloosa and Roan.
OTHER INFORMATION AND SPECIAL STUFF
- When interacting with Splash, Koi can gain an additional 1-3 shades, allowing an interesting mix of colors to be present in the Koi marking.
- Glimmer only changes the red part of the Koi marking.
- Firefly only changes the red part of the Koi marking.
- Shimmer can be restricted to the red part of Koi.
- On Darken, Koi presents normally.
- Whats the difference between Koi and Splash?
- Koi's resembles a Japanese Koi fish with some fun effects whereas Splash has effects like Merle patches, or the African Wild Dog/Painted Wolf
GOOD EXAMPLES
Coming Soon
Ocelli (Rare)
Category: Markings
Species: Drakiri
OCELLI
OVERVIEW
- Marking Codes: /cOce/nOce/OceOce
- Beautiful monarch like markings on the scales of the Drakiri. Allows three different shades of the scale color to show with a dark or black rimming around them with a lacing effect optional.
RANGE AND DETAILS
- Ocelli must at least appear on the neck and chest of the Drakiri, or all of the scales on their body.
MIN RANGE
- Ocelli must at least appear on the neck and chest of the Drakiri. If the neck and chest are covered, it must at least appear on the belly scales.
MAX RANGE
- Every scale can be covered by the Ocelli marking.
OTHER RANGE INFO
- Butterfly wing inspired fun!
COLOR TEXTURE AND GRADIENT
- Ocelli allows the scale color to divide into three distinct shades of the scale color
- A Black or off black outer edge (meaning it can be real dark shade of the 2nd color)
- a secondary inner color which is the core of the color
- and finally a 3rd, lighter color similar to a shine
- The only exception to this is when Bicolor, Tricolor or Spectrum are present
LAYERING
- Ocelli layers above other scale markings including when marked scales is present.
- Ocelli must lie beneath piebald.
- Ocelli can interact with Nebula to change the shape of the rims, making them uneven and spotty
PHYSICAL MUTATIONS
- Ocelli is a scale specific marking and can only effect scale-specific mutations
- If the Drakiri possesses the smooth mutation, Ocelli does not show at all.
OTHER INFORMATION
- When interacting with Scale Spots, Ocelli gains pupil like black spots in the middle of each scale.
- Glimmer/Firefly allows the rim to change shades to a different shade of the scale color, or a vibrant color if naturally colored scales are used.
GOOD EXAMPLES
Coming Soon
Okapi (Rare)
Category: Markings
Species: Drakiri
OKAPI
OVERVIEW
Marking Codes: /cOki/nOki/OkiOki
- A light or white marking that resembles the striping on the rare Okapi.
RANGE AND DETAILS
- Okapi Appears on the face and limbs of the Drakiri. The stripes always start at the back of the legs, and extend to the front of the legs.
MIN RANGE
- Stripes on the lower legs area seen in red
MAX RANGE
- Creating a mask, and the stripes are able to extend up to the shoulders and onto the hips.
OTHER RANGE INFO
- Okapi can not affect the scales
- Okapi can not affect the mane or tail fur
- There is always a slightly larger band of white near the heel of the Drakiri
COLOR TEXTURE AND GRADIENT
- Okapi must be white or near white.
- Okapi can not contain a gradient and must have hard edges.
LAYERING
- Okapi layers over most other markings unless otherwise specified. It must show beneath Piebald, Stone, Appaloosa, Piebald and Roan.
PHYSICAL MUTATIONS
- Okapi does not affect any physical mutations.
- If extended scales is present along with Marked scales, the stripes can extend onto the extended scales. However they can not start on the scales.
OTHER INFORMATION
- Reversal turns Okapi black.
- Glimmer and Firefly can turn it any vibrant color
GOOD EXAMPLES
Coming Soon
Pigeon (Rare)
Category: Markings
Species: Drakiri
PIGEON
OVERVIEW
Marking Codes: /cPge/nPge/PgePge
- Creates a colorful, strong iridescence around the neck of the Drakiri, resembling what is commonly seen on pigeons.
RANGE AND DETAILS
- Pigeon must appear on the entire neck of the Drakiri. It appears on the scales, and the mane.
MIN RANGE
- Pigeon can be a subtle iridescence, but must be visible.
MAX RANGE
- Pigeon must be transparent enough to see the markings beneath it, even if subtly.
COLOR TEXTURE AND GRADIENT
- Pigeon can select up to three colors, though blues, greens and purples are the most common.
- Pigeon must have at least some sparkle effects on it, and the entire marking can shimmer in iridescence.
- Pigeon is a gradient marking, and must fade into the base coat
- Pigeon can interact with and effect any other gradient marking, spreading its colors onto Quagga, Sable, Pangare, and Siamese
LAYERING
- Pigeon layers over all other markings, including Piebald and Roan
PHYSICAL MUTATIONS
- Pigeon can affect the wings of Phoenix.
OTHER INFORMATION
- Pigeon appears on albino Drakiri. Pigeon can appear over Piebald and Roan
GOOD EXAMPLES
Coming Soon
Piebald (Rare)
Category: Markings
Species: Drakiri
PIEBALD
OVERVIEW
- Marking Codes: /cPie/nPie/PiePie
- Covers the Drakiri's body in white, with patchy holes showing the color and markings beneath. Piebald can resemble the piebald marking on real animals. If you aren't sure, provide an inspiration photo to the design team when submitting your design.
RANGE AND DETAILS
- Piebald must cover the entire Drakiri, with holes showing what lies beneath the marking. Patches must be irregular in shape.
MIN RANGE
- Minimally, Piebald can create a single patch of white that effects the scales wherever it touches, but must not be confused with minimal white
MAX RANGE
- Piebald can cover the entire Drakiri, with a couple small holes showing what lies beneath.
OTHER RANGE INFO
- Piebald must effect the mane and scales where it touches.
COLOR TEXTURE AND GRADIENT
- Piebald must always be white.
- Piebald can be effected by Reversal
- Piebald however can not be effected by Glimmer or Firefly
- Piebald must have hard edges, though they may be textured or fur textured.
- Piebald can interact with Roan, fading out some of the edges and creating some really nice patchy effects with some parts more transparent than others
LAYERING
- Piebald layers over every single marking aside from Pigeon.
PHYSICAL MUTATIONS
- Piebald affects all current physical mutations.
OTHER INFORMATION
- Piebald can interact with Roan, allowing little corn spots as small holes all throughout the marking, as well as allowing the edges to be subtly blended.
- Additionally, the Piebald/Roan interaction can soften and blur the edges, and allow corn spots and holes throughout the entire marking, and allow spots and fleabitten to appear on top.
GOOD EXAMPLES
Coming Soon
Quagga (Rare)
Category: Markings
Species: Drakiri
QUAGGA
OVERVIEW
Marking Codes: /cQua/nQua/QuaQua
- Creates a dark gradient over the front half of the Drakiri, with stripe shaped holes showing the color beneath.
RANGE AND DETAILS
- Quagga can only cover the front half of the Drakiri
MIN RANGE
- At least the face and half of the Drakiri's neck should be showing Quagga.
MAX RANGE
- Quagga can not extend beyond what is shown in the example image.
OTHER RANGE INFO
- Quagga does not affect the scales, however it can extend onto the scales if effected by Pigeon
- Quagga can not affect the mane or tail fur unless it is interacting with Pigeon
- Quagga does affect the whiskers, and can fade back to the base color near the end of the whisker.
COLOR TEXTURE AND GRADIENT
- Quagga is a dark gradient on the front half of the Drakiri.
- The stripes must form holes that show what is beneath the gradient. The base coat color can be laid down softly if the markings beneath clash with the way Quagga displays.
- Quagga can be any color darker than the base coat, but is permitted to be brown on a black Drakiri.
LAYERING
- Quagga layers over all markings aside from Piebald and Stone.
PHYSICAL MUTATIONS
- Quagga does not affect any mutations.
OTHER INFORMATION
- Quagga can interact with Pigeon, turning the entire gradient into an iridescent blue, green and purple color with the stripe-shaped holes.
- Quagga interacts with spot and stripe markings by changing the shape of the holes that appear in the marking.
GOOD EXAMPLES
Coming Soon
Reversal (Rare)
Category: Markings
Species: Drakiri
REVERSAL
OVERVIEW
Marking Codes: /cRev/nRev/RevRev
- Reversal turns markings that are meant to be dark, light and markings that are meant to be light, dark. Reversal is a marking modifier.
- Alternatively, Reversal allows you to design your Drakiri as normal, and invert the colors for some crazy effects.
RANGE AND DETAILS
- Reversal is a marking modifier and must affect at least one marking on the Drakiri that is eligible of being reversed
MIN RANGE
- At least one eligible marking must be reversed.
MAX RANGE
- Every marking on the Drakiri that is reversable can be reversed
OTHER RANGE INFO
- If the marking appears on the geno, and no reversible marking is present, reversal does not show. Alternatively, the Drakiri can be designed as normal and the colors inverted, but this is optional.
LAYERING
- Reversal is a marking modifier and will follow the markings layering rules.
PHYSICAL MUTATIONS
- Reversal is a marking modifier and will follow the markings range rules as stated on their page.
GOOD EXAMPLES
Coming Soon
Rings (Rare)
Category: Markings
Species: Drakiri
RINGS
OVERVIEW
Marking Codes: /cRng/nRng/RngRng
- Rings forms wobbly enclosed rings all over the Drakiri's body, similar to the rings on a blue-ringed octopus. They can also appear on soft dark spots on the Drakiri's body, in bright blue rimmed in black like a Blue Ringed Octopus. Glimmer, Firefly, and Reversal can affect the color.
RANGE AND DETAILS
- Rings affects the Drakiri's body, but not the limbs, mane, or scales.
MIN RANGE
- At least three rings must appear on the Drakiri.
MAX RANGE
- Rings can appear everywhere within the area that Rings are allowed. Rings are shown in all areas Rings can be shown on the above image.
OTHER RANGE INFO
- Rings can not affect the mane or tail fur
- Rings does not affect the scales
COLOR TEXTURE AND GRADIENT
- Rings can be any natural color lighter or darker than the base coat.
- Rings must be hard edged, and a consistent color throughout.
- Rings do not have a gradient.
- Ring edges may not be textured.
LAYERING
- Rings can layer above or below any other marking aside from Piebald, Stone, Pigeon or Roan.
- Modified base coats can effect the blue ringed octopus color.
- Sapphire: Purple, Pink
- Erythrism: Pink, orange, Yellow
- Topaz: Red, Orange
- Jade: Blue
- Emerald: Blue
- Ruby: Orange, Yellow
- Magenta: Purple
- Lilac: Blue, Pink
- Turqouise: Blue, Green
- Aquamarine: Green, purple
- Copper: Yellow, Green, Orange
- Sunglow: Sunset palettes
- Floral: Floral palettes
- Ocean: Deep blues, bright blues, greens
SPECIAL INTERACTIONS
- Glimmer can give an edge of color around the edges of the rings, like a blue-ringed octopus.
GOOD EXAMPLES
Coming Soon
Satin (Rare)
Category: Markings
Species: Drakiri
Suggested Shading/Lighting colors for consistency (The colors used on the preshading on the Imports)
OVERVIEW
OVERVIEW
Marking Codes: /cSat/nSat/SatSat
- Satin is an overlay marking, adding a glossy sheen like the beautiful and exotic Akhal-Teke horse. It can also make the Drakiri appear metallic. While a shading layer is added into the import template, this does not have to be used. You are fully allowed to redo the Satin shading yourself! The layer is just there for your convenience.
RANGE AND DETAILS
- Satin is a shiny marking that can minimally cover the body of the Drakiri, IE, the parts of the Drakiri that are covered by the provided Satin layers. It can be extended onto the other traits, and is suggested, but isn't required. Alternatively, it can be restricted to just the mane and the fur on the tail, making for very shiny hair, but the rest of the body untouched.
- You MAY change the color of the shading and highlights to match your drakiri's colors better! The provided colors are a suggestion. You may also redo the shading yourself, and simplify it to simply shine effects.
COLOR TEXTURE AND GRADIENT
- Satin shades the entire Drakiri and makes them gleam like an Akhal-Teke horse.
LAYERING
- Satin must layer over all markings, but must not obscure them. It acts like shading. If markings become harder to see under Satin, be prepared to show the unshaded file to the design admin. Uploading the unshaded file to the Alternate Drakiri Images gallery is suggested for ease of color selection, and providing a link in the profile is as well.
GOOD EXAMPLES
Coming Soon
Shimmer (Rare)
Category: Markings
Species: Drakiri
SHIMMER
OVERVIEW
Marking Codes: /cShim/nShim/ShimShim
- Creates an iridescent shimmer over the coat and mane of the Drakiri.
RANGE AND DETAILS
- Shimmer is an iridescent overlay.
MIN RANGE
- Shimmer must at least appear on the shoulders or hips of the Drakiri.
MAX RANGE
- Shimmer can affect the entire coat and mane of the Drakiri.
OTHER RANGE INFO
- Shimmer does not effect the scales, horns, or hooves
COLOR TEXTURE AND GRADIENT
- Shimmer can be any color when using naturally colored scales.
- Shimmer follows the scale color when bright or unnatural scales are used, but the shade may differ.
- Bicolor, Tricolor and Spectrum all effect Shimmer.
- Shimmer must be soft edged, blended into the coat with sparkles and shimmering iridescent effects.
- Alternatively, just the sparkle effects can be used to create that glittery effect
- Shimmer may have a subtle gradient.
LAYERING
- Shimmer layers over all markings, including Piebald.
- Shimmer can show on an albino Drakiri
PHYSICAL MUTATIONS
- Shimmer can appear on the wings created by Phoenix.
OTHER INFORMATION AND SPECIAL INTERACTIONS
- Shimmer can appear on albino Drakiri.
- Shimmer can interact with Pigeon creating a fullbody effect that even covers the scales, making the entire Drakiri shimmer the blues, greens and purples of Pigeon.
GOOD EXAMPLES
Coming Soon!
Skeleton (Rare)
Category: Markings
Species: Drakiri
SKELETON
OVERVIEW
- Marking Codes: /cSk/nSk/SkSk
- Creates a white skeleton marking on the body of the Drakiri. This can be a full realistic skeleton, or something stylized and cartoonish. It can appear over or under other markings for some very interesting effects.
RANGE AND DETAILS
- Skeleton effects the entire Drakiri from head to tail tip if you so pleased.
MIN RANGE
- At least the rib cage or skull marking must show.
MAX RANGE
- A full body skeleton with dark spots around the eyes creating a skulls eye socket. Skeleton can also turn the eyes black without the need of the Hollow Eyes mutation, but only if the face is effected by the skull part of the Skeleton marking
OTHER RANGE INFO
- Skeleton does not have to affect the scales, but it can if you want it to.
- Skeleton does not affect the mane or tail fur
- Eyes can, optionally, be colored completely black to further the effect.
- Skeleton can also have a black marking on the nose to show where the bones would be.
COLOR TEXTURE AND GRADIENT
- Skeleton will always be white unless effected by a marking color modifier.
- Skeleton must be one consistent color throughout. It must have hard edges.
LAYERING
- Skeleton layers over all markings aside from Stone, Piebald, Roan, Appaloosa and Pigeon.
PHYSICAL MUTATIONS
- Skeleton can show as wing bones on the wings created by Phoenix.
OTHER INFORMATION
- Skeleton is a special marking that ONLY is obtainable via a marking applicator or via breeding.
- Skeleton can make the eyes completely black, or glow pupil-less against the black of the marking on the skull.
- Reversed skeleton can appear on top of Piebald or on an Albino.
- Skeleton can appear as grey on an Epistatic White coat without reversal
- With Reversal, Skeleton can be black on an Epistatic White Drakiri.
GOOD EXAMPLES
Coming Soon!
Skyline (Rare)
Category: Markings
Species: Drakiri
OVERVIEW
Marking Codes: /cSky/nSky/SkySky
- The bottom half of the Drakiri is black or darker than the base coat with the edge of the marking resembling a Skyline, with an optional soft light gradient behind it. Several layers of this skyline effect can be added to create a sense of depth. The soft light gradient can be effected by Glimmer.
- This marking can look like trees, or mountains, or rolling hills, or even a cityscape or fantasy landscapes, or a little house on a hill. Light spots, resembling windows, are allowed on Skyline if a cityscape or other building/s is being used for inspiration. These windows should be yellowish, but can be effected by Glimmer or Firefly. With Glimmer, they can be any color, with Firefly they can glow.
- Skyline + Embossed can give you interesting effects such as actually having outlines of trees, buildings or even mushrooms!
- Skyline can create cloud shapes above the the main marking, these can be stylized or soft.
- Skyline can create basic bird shapes, specifically the stylized "M shaped bird" (Example below). Embossed can change this into a more detailed bird or an airplane.
RANGE AND DETAILS
- Skyline must at least have a little bit of the skyline effect covering the legs and peeking over the scales OR a few stylized m-shaped birds around the shoulders, hindquarters, or midsection. Alternatively, it can create a "floating island" effect on the hindquarters, shoulders, or midsection, and should look like the silhouette of a floating island. It can have the cloudy effects wrapping around the base and spreading across the Drakiri and stylized m-shaped birds around it. It can not touch the back, or the scales on the back if the Drakiri has scales there, but it can come close. It can, however, touch the shoulder scales on Mystics and applicable Mystic crosses. The not touching the back rule still applies.
COLOR, TEXTURE AND GRADIENT details
- It can follow any skyline silhouette, including cities. If using a city, little squares can appear on the "buildings" resembling lit windows in light yellowish. Firefly can make these windows actually glow.
- The Skyline must be dark, or black, It can fade out on the legs, either into a lighter gradient, or fading into the base coat.
- The gradient can be a lighter shade of the base coat, white, off white, or faintly yellowish
- Several layers of Skyline effect can be used to create depth, each of these layers can have a subtle lighter gradient on it to bring them out.
- Small specks are allowed to simulate lights, same color as the "lights" from the Cityscape
- Small petal-shaped flecks can be allowed, to simulate floating particles or leaves
LAYERING
- Skyline can layer over or under other markings for some very interesting effects
PHYSICAL MUTATIONS
- It does not effect the wings of Phoenix
GOOD EXAMPLES
Coming Soon
Swirl (Rare)
Category: Markings
Species: Drakiri
SWIRL
OVERVIEW
- Marking Codes: /cSwr/nSwr/SwrSwr
- Swirl can either create swirling markings across the Drakiri's body, or modify existing markings to have swirls in them. Shown in the image above is Underbelly and Blanket with swirl.
RANGE AND DETAILS
- Swirl can appear anywhere on the Drakiri's body as a marking or modifier. It can make markings extend out of their original range in swirls.
MIN RANGE
- At least one swirl must be visible on the Drakiri.
MAX RANGE
- Every marking that is capable of swirling can be swirled, or the entire Drakiri can be covered in sweeping wavelike swirls.
COLOR TEXTURE AND GRADIENT
- As a marking
- Swirl can be any natural color that goes well with the base coat, light or dark.
- Swirl must have hard edges, and can not contain gradients. It must be one consistent color throughout.
- As a modifier,
- Swirl follows the rules of the marking color it is applied to.
- As a modifier, it follows the color rules of the marking it is modifying.
LAYERING
- As a marking
- Swirl layers over other markings aside from Piebald, Pigeon, Stone and Roan.
- As a modifier
- Swirl follows the layering rules of the marking it is modifying.
PHYSICAL MUTATIONS
- As a marking,
- Swirl can appear on the wings created by Phoenix.
- As a modifier
- Swirl follows the rules of the marking it is modifying.
- Swirl can effect scale markings such as Traced, Ocelli and Inked
GOOD EXAMPLES
Coming Soon
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