Traits

Tabby (Rare)

Category: Markings
Species: Drakiri

Tabby

Tabby by Drakiri-Archives

Tiger by Drakiri-Archives

OVERVIEW

  • Marking Codes: /cTby/nTby/TbyTby

  • Tabby Creates a swirling marbled tabby like marking seen on several marbled tabby felines. 
  • Tabby can be simplified and follow the stripes found on a tiger. The tiger-effect can have forks and sways and can be combined in any way you see fit with the normal Tabby effect.
  • If in doubt, use real tabby cats for inspiration.
  • This marking can not do a ticked or spotty tabby effect unless interacting with another marking

RANGE AND DETAILS
  • Tabby can cover the entire Drakiri's body

Min Range
  • Tabby must show on at least the hindquarters, midsection, legs or shoulder of the Drakiri.

Max Range
  • Tabby can cover the entire Drakiri in marbled tabby like stripes.

Other Range Info
  • Tabby does not effect the scales
  • Tabby can not effect the mane or tail

COLOR TEXTURE AND GRADIENT
  • Tabby can be any color darker than the base coat of the Drakiri unless Reversal is present.
  • Tabby may appear brown on black Drakiri.
  • Tabby may blend into the basecoat around the limbs and belly area.
  • Tabby may contain a gradient of two different shades of one color.
  • Tabby must be hard edged, but may have some fur texture to it.
 LAYERING
  • Tabby must layer above Blanket, Socks, Dipped, hood, or other similar markings that sit on the base coat.
  • Tabby must sit below Frosted, Fleabitten, Pigeon, Appaloosa, Piebald and Roan.


PHYSICAL MUTATIONS
  • Tabby can appear on the wings from Phoenix.
 
Marking interaction examples
  • Tabby can interact with King Cheetah to create broken spotty swirling stripes all over the Drakiri's body.
  • Tabby can interact with spots to create dense spots all over the Drakiri, like a Bengal cat.
  • Tabby can interact with Leopard to create a two-toned marble tabby or create small spots of a lighter color in some thicker parts of Tabby.
  • Tabby can restrict to Patches, creating striped patches on the body of the Drakiri.
GOOD EXAMPLES

Coming Soon

Toxin (Rare)

Category: Markings
Species: Drakiri

TOXIN

Toxin by Drakiri-Archives

Toxin New 1 by Drakiri-Archives

Toxin New 3 by Drakiri-ArchivesToxin New 2 by Drakiri-Archives

Toxin New 4 by Drakiri-Archives

Toxin New 6 by Drakiri-ArchivesToxin New 5 by Drakiri-Archives

Toxin New 7 by Drakiri-Archives

 

OVERVIEW

Marking Codes: /cTox/nTox/ToxTox

  • Toxin is a beautiful marking inspired by the exotic, but dangerously toxic, Poison Dart Frog. Shown above are SEVERAL examples of what it can do. It can minimally create blotchy/bandy/spotty markings in black or in colors inspired by real poison dart frogs. Look at dart frogs for inspiration for these colors!

  • The black markings can be surrounded by uneven patching with bright dart frog inspired colors gradiented onto it, or have uneven borders around it in these colors. The black spotting can be densely packed on this, and can even have light soft rings/borders around it on these spots. Shown above are a few examples of the effects of Toxin. Have fun!
  • Alternatively, Toxin may be restricted to the scales, giving them the colors of a Poison Dart Frog without needing Bicolor or Tricolor, and giving the poison dart frog spotting all over them.
  • Toxin may not appear on the body if it is restricting to the scales unless Marked Scales is used. HOWEVER, the black part can leak onto the scales if using the normal way Toxin works.

 

RANGE AND DETAILS
  • Toxin can effect any part of the Drakiri's body, but does not touch the Mane or Tail fur, nor does it touch the horns or hooves, mouth, or flesh. At least a small patch of Toxin should appear around the shoulders, midsection, or flank area.



COLOR TEXTURE AND GRADIENT
  • Toxin must be black or near black unless effected by Reversal, Glimmer or Firefly.
  • Toxin may not contain a gradient and must be hard edged.
  • Spectrum can turn the colorful parts of Toxin rainbow
 LAYERING
  • Toxin layers above all markings aside from Stone, Piebald, Pigeon, and Roan.
  • It can cover up other scale markings if the scale option is used


PHYSICAL MUTATIONS
  • Toxin can effect the wings formed by Phoenix.


OTHER INFORMATION
  • If you are not sure on the shape of Toxin, include an image of the dart frog you used for reference when submitting your Drakiri for approval.
  • On Epistatic White Drakiri, Toxin can take on subtle pastel colors with the black parts being light grey, or restrict to the scales in its normal colors.
 
GOOD EXAMPLEs

Coming Soon!

Tricolor (Rare)

Category: Markings
Species: Drakiri

TRICOLOR

Tricolor by Drakiri-Archives

OVERVIEW

Marking Codes: /cTri/nTri/TriTri

  • A scale color modifier, turning the scales from one color to three colors.

RANGE AND DETAILS
  • Tricolor effects the scales, anything that is Glimmered, or anything that is effected by Firefly.
  • The scales and any modified markings must contain three colors if Tricolor is present in the geno.

OTHER RANGE INFO
  • Tricolor can be one scale color if Glimmered markings show other colors. If using naturally colored scales, three markings can be three different colors. Alternatively, the markings, scales,  and vibrant mane can have the three different colors.

COLOR TEXTURE AND GRADIENT
  • Tricolor needs to have three colors that do not clash with each other.
  • Tricolor can contain a gradient between the three colors, or hard edges as long as it does not resemble any other markings.
  • Tricolor can also effect Marked Scales by making the marks on the scales take on different colors depending on the marking. It can also effect other scale specific markings.
 LAYERING
  • Tricolor is a scale modifier and will follow the layering rules of the marks present on the scales.
GOOD EXAMPLES

Coming Soon!

Zebra (Rare)

Category: Markings
Species: Drakiri

ZEBRA

Zebra 1 by Drakiri-ArchivesZebra 2 by Drakiri-Archives

OVERVIEW

  • Marking Codes: /cZeb/nZeb/ZebZeb

  • Dark zebra stripes that cover a Drakiri's body. Use real zebras for reference. Zebra stripes can not fork, but they can form v's around the midsection and hindquarters. 
  • Zebra can  give the Drakiri a black "mask" and turn the legs black or create black "socks" along the backs of the legs matching the shade of the rest of the marking.

  • Zebra can appear in a natural creamy yellowish color on Epistatic White or Albino Drakiri. On Cream, Zebra may appear as a darker shade of the Cream coat, or have a natural yellowish/orangish color to it.
RANGE AND DETAILS
  • Zebra covers the Drakiri's entire body. At least the hindquarters must have Zebra on them. If using just the hindquarters, Zebra may be faded into the base coat along the midsection and down the legs and along the tail.
  • Zebra can effect the mane and tail fur where it touches.
  • Zebra can't effect the scales unless Marked Scales is present



COLOR TEXTURE AND GRADIENT
  • Zebra must be black or near black unless affected by Glimmer, Reversal or Firefly.
  • Zebra may be brown on a black coat.
  • Zebra can have a slight textured edge
  • Zebra may fade into the base coat around the belly area.
  • The dark muzzle on Zebra may fade into the face in a slight gradient.
  • Zebra must be one single consistent color throughout the marking.
  • Zebra can not have a gradient unless Gradient is present.
 LAYERING
  • Zebra layers on top of most markings aside from Pigeon, Piebald and Stone.
  • Dipped, Blanket, and other similar markings must sit underneath Zebra.

PHYSICAL MUTATIONS
  • Zebra can form stripes on the entire wing formed by Phoenix. It may fade out on the underside of the wings.


OTHER INFORMATION
  • Zebra can interact with Thylacine, making the stripes on the rump alternate between black and white.
  • Zebra + Leopard forms broken spots on the midsection and the neck.
  • Zebra + Tabby can have forks and breaks in the Zebra, and a swirl around the midsection.
  • Zebra + Banded can have light or white filling altnernating between the zebra stripes for some intersting effects
GOOD EXAMPLES

Coming Soon

Gilded (Rare)

Category: Markings

Makes a marking metallic. They can be based on any metal (Gold, Silver, Copper, Bronze for example) and can take on a tarnished look/texture. It can also take on a "Brushed Aluminum" texture as well.

It can also make the horn's, flesh, and hooves metallic looking with some subtle metallic textures to them as well!

Gilded can interact with Satin to make the entire Drakiri look like they are made of metal (If you want to do metallic shiny to the entire Drakiri), though the base coat colors should still be based on the Drakiri's base coat.

Geno Code: Gld

Some Examples:
https://drakiri.com/character/I-2346
https://drakiri.com/character/I-2374
https://drakiri.com/character/I-978

 

Ghoulish (Rare)

Category: Markings

Creates stylized ghost markings all over the Drakiri, effects the edges of the markings to give them that ghostly look, does not need Glimmer to appear in spooky greens

Geno Code: Ghl

Sugar Skull (Rare)

Category: Markings

Face marking that resembles mexican sugar skulls

Geno Code: Sgs

Painted Egg (Rare)

Category: Markings

A Rare marking, changes the Drakiri to a pastel color, with the markings being other pastels, can create markings inspired by painted easter eggs

Geno Code: Egg

Hearts (Rare)

Category: Markings

Marking, Creates hearts on the Drakiri, red or pink, or natural colors, unless glimmered

Geno Code: Hrt

Pinata (Rare)

Category: Markings

Mane and fur appears to be made of paper strips, colors become bright and festive, like a Pinata

Geno Code: Pny

Melanism (Rare)

Category: Mutations

Makes the Drakiri completely black, covering all markings. It is like Albinism, but completely black.



Like with Albinism, Satin, Shimmer, Glimmer, Vibrant Mane and Firefly can show over the coat.
Melanism Makes the eyes vividly colored, optional faint glow effect. Red eyes are encouraged, but not required
The ability Shadeborn makes Melanism more likely to pass

If Albinism and Melanism appear on the same geno, you have a few choices
-Choose Albinism
-Choose Melanism
-Allow them to cancel eachother out and not appear on the Drakiri

When interacting with Marbled or Chimerism, they can marble together and make a Drak that is both Melanistic and Albino at the same time

Halfmane (Rare)

Category: Mutations

Part of the main is removed. For manes that only effect the neck, this mutation doesn't have to show, but it can remove everything but just the part on the head if this is preferred, making it look like the Drakiri just has hair or bangs and no mane on their neck. Most commonly, removes the mane on the back, leaving just the neck named, but optionally it can remove the mane on the neck, leaving the mane down the back, or remove the mane starting around halfway down the back, or remove the parts of the mane that appear on the limbs in manes such as Fringed and Friesian.

No examples yet

Double Whiskers (Rare)

Category: Mutations

Doubles the Whiskers (Or adds more whiskers)

For Zarkantas, doubles the Sabre!

Code: Dbw

Albinism (Rare)

Category: Mutations
Species: Drakiri

Albinism

Geno Code Alb
mcAlb/nAlb/AlbAlb

Albinism makes a Drakiri pure white, with their skin color sometimes showing through where the fur is thinned. 

  • Albino Drakiri have some special rules
  • No Markings may show on an albino coat. It must be white or off white. 
  • The scales must be a soft, subtle pastel color. 
  • Flesh must be a very soft pink unless a coat modifier is present. Then it can be a color relative to that (So Sapphire can have very light desaturated
  •  blue flesh and subtle blue showing through where the fur is thinner
  • Eyes must be red, pink, blue or lavender unless an eye mutation is present
  • The horns and hooves should be a very light color
  • Mane remains white
  • A few markings can appear on an albino Drakiri!
    -Shimmer can appear in pastel colors on their white coat
    -Glimmer can make markings show up in a subtle pastel color
    -Serpent can make the Drakiri resemble an albino snake
    -Satin appears on an Albino coat making the Drakiri shiny
    -Markings that effect the scales can optionally appear on an albino Drakiri, but in subtle colors not too different from the others.
  • Some other mutations interact with albinism
    -Chimerism can make a fake piebald effect, with one side of the geno effected by albinism, the other not
  • The Ghostly ability makes albinism more likely to pass when a Drakiri is bred

https://drakiri.com/character/I-1890

Albino with Vibrant Mane
https://drakiri.com/character/I-1858

https://drakiri.com/character/I-1726

https://drakiri.com/character/I-369

 

Angora (Rare)

Category: Mutations
Species: Drakiri

Angora is a fur mutation.

The lower belly of the Drakiri is covered in fur! This removes the underbelly and lower neck scales in the process.

Should use the Reduced Scales/Angora/Barbary scale type. Optionally, Angora can be player designed. If Angora and Extended scales appear on the same geno, edit out the belly scales that clash with the location of Angora.

If Angora layers oddly with any physical traits or other mutations, it should be edited to fit right. Angora should follow the body color and markings rather than the mane color and markings.

If Angora appears with Longhair or Reindeer, and their layers clash, you can either leave it as is (Despite some layering weirdness), edit them to interact properly or choose which one expresses.

Cobra (Rare)

Category: Mutations
Species: Drakiri

Adds a Cobra hood to your Drakiri. Has four different possible effects. 1 - Cobra replaces the mane. 2 - Cobra removes the mane entirely, making your Drakiri appear Maneless. 3 - Cobra appears with your Drakiri's mane, though player edits may be needed. 4 - Cobra can also be player designed! If you don't want to use the cobra frill provided, you can draw your own variation of it!

 

https://drakiri.com/character/I-1168

https://drakiri.com/character/I-1614

https://drakiri.com/character/I-857

 

Extended Scales (Rare)

Category: Mutations
Species: Drakiri

More Scales are present on your Drakiri. The scale later titled "Extended Scales" should be used instead of normal scales.

Extended Scales has no effect on Komakha and Komakha crosses.

Extended Scales can interact with Smooth to create a fullbody scale effect where the entire body is covered in scales, but follow the colors and markings the body would be if it wasn't scales. This, of course, would require player modification. Otherwise, they can either cancel eachother out, or you can choose which one to express.

Extended and Reduced scales can interact to have only the extra scales from Extended Scales showing on the Drakiri. This is also a player edit. In this case, they can either cancel eachother out or you choose which one to express.

https://drakiri.com/character/I-170

https://drakiri.com/character/I-234

 

Feathering (Rare)

Category: Mutations
Species: Drakiri

Adds long, often thick fur forming feathering around the hooves of the drakiri, similar to some breeds of draft horse. While each base has premade Feathering, you are fully allowed to design your own to make it fit with the manes better. 

Feathering may layer oddly with some other fur mutations. In this case, edit it to make it work.

Feathering can either follow the mane in color, or the body. It'll be like the fur on the Mystic tails, with the fur blending into the rest. 

https://drakiri.com/character/I-325

https://drakiri.com/character/I-585

https://drakiri.com/character/I-594

https://drakiri.com/character/I-765

https://drakiri.com/character/I-1759

 

 

Intersex (Rare)

Category: Mutations
Species: Drakiri

Allows your Drakiri to be both male and female. It appears in their "sex" field. They can serve as a sire or a dam. This mutation does not effect your Drakiri's appearance.

Longhair (Rare)

Category: Mutations
Species: Drakiri

Covers the entire Drakiri's body in thick, soft fur. Two versions are possible - with scales, and without scales. The Drakiri must have the Smooth mutation alongside Longhair to use the scaleless version.

Longhair may clash with some other mutations and/or mane types and you are fully allowed to edit this to make it work better together. 

Longhair may also be fully player designed if you want to put the work into it. This can be useful if you have a certain long fluffy pattern you prefer to use. Otherwise, you can just use the Longhair layers in the fur mutations folder.

https://drakiri.com/character/I-1505

https://drakiri.com/character/I-1695

https://drakiri.com/character/I-1687

https://drakiri.com/character/I-1886

 

 

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