Traits

Bard (Rare)

Category: Abilities
Species: Drakiri

A chance to seduce an opponent in battle. This will cause the Drakiri to immediately win the battle, with a chance to generate a geno. If it is a battle with an NPC or a PVP battle, it will be with the Drakiri they are fighting. When fighting a beast, a random Premium tier geno will be rolled and bred with your Drak to produce a geno.

(Currently works for Beast Hunt)

acBard - Carried
aBard - Non-dom
Bard/Bard - Dom

Dexterous (Uncommon)

Category: Abilities
Species: Drakiri

Uses ⅓ less material when crafting.

acDex - Carried
aDex - Non-dom
Dex/Dex - Dom

Enfeebling Aura (Uncommon)

Category: Abilities
Species: Drakiri

Lowers enemy Strength by 5%.

acEna - Carried
aEna - Non-dom
Ena/Ena - Dom

Adventurous (Uncommon)

Category: Abilities

Drakiri brings back 1-2 extra items when Dungeon Crawling and Rifting

acAdv - Carried
aAdv - Non-dom
Adv/Adv - Dom

Gambler (Uncommon)

Category: Abilities
Species: Drakiri

15% chance to fail an activity and bring back nothing but junk items... but ALSO a 15% chance to double your item payout, and roll like a Level 5 Drak, regardless of your level. If you are Level 5, it will return results from Level 8

acGam - Carried
aGam - Non-dom
Gam/Gam - Dom

Hiccup (Uncommon)

Category: Abilities
Species: Drakiri

15% chance for a spell to "fail", but, instead of failing it will unleash a spell randomized from the entire spell pool regardless of level. Has a 5% chance of hitting yourself or an ally

acHic - Carried
aHic - Non-dom
Hic/Hic - Dom

Good Eye (Uncommon)

Category: Abilities
Species: Drakiri

Will bring back 1-3 extra items for all activities. Stacks with similar abilities.

acGye - Carried
aGye - Non-dom
Gye/Gye - Dom

Handy (Uncommon)

Category: Abilities
Species: Drakiri

15% chance of producing two items when crafting instead of just one.

acHan - Carried
aHan - Non-dom
Han/Han - Dom

Healer's Gift (Uncommon)

Category: Abilities
Species: Drakiri

Passive heal-over-time effect in battles, allowing 5-10 points of damage per turn to be regenerated. Passes on to any allies in battle, when Drakiri are depicted together.

acHel - Carried
aHel - Non-dom
Hel/Hel - Dom

Lucky (Uncommon)

Category: Abilities
Species: Drakiri

15% chance to bring back better items.

acLuk - Carried
aLuk - Non-dom
Luk/Luk - Dom

Magic Farts (Uncommon)

Category: Abilities
Species: Drakiri

Your Drakiri farts a lot, with a twist. They have a 5% chance of unleashing a fart that imparts a potion or magic spell effect for a single turn, without needing to cast a spell or use an item.

acMfr - Carried
aMfr - Non-dom
Mfr/Mfr - Dom

Magically Inclined (Uncommon)

Category: Abilities
Species: Drakiri

Uses ½ the normal amount of Aspect points when casting spells.

acMag - Carried
aMag - Non-dom
Mag/Mag - Dom

Oceanborn (Uncommon)

Category: Abilities
Species: Drakiri

Does not need an air spell to go Diving.

Comes on Kelpies, and with Biolume.

acOcn - Carried
aOcn - Non-dom
Ocn/Ocn - Dom

Steadfast (Rare)

Category: Abilities

Has a 8% chance to double their Defense stat for a turn. Rolls once a turn

acStd - Carried
aStd - Non-dom
Std/Std - Dom

Purity of Mind (Uncommon)

Category: Abilities
Species: Drakiri

Reduced Corruption gain. (Can’t stack with Tainted.)

acPur - Carried
aPur - Non-dom
Pur/Pur - Dom

Unbreakable (Legendary)

Category: Abilities

20% chance to add 50% to their Defense stat, rolls for each turn,

acUnb - Carried
aUnb - Non-dom
Unb/Unb - Dom

Recoil (Uncommon)

Category: Abilities
Species: Drakiri

Reflects 5% of all incoming damage back at the attacker.

Comes with Crystalline.

acRec - Carried
aRec - Non-dom
Rec/Rec - Dom

Tenacious (Rare)

Category: Abilities

15% chance to half all incoming damage

acTen - Carried
aTen - Non-dom
Ten/Ten - Dom

Strong Willed (Uncommon)

Category: Abilities
Species: Drakiri

Resistance to negative corruption effects.

acStw - Carried
aStw - Non-dom
Stw/Stw - Dom

Stubborn (Rare)

Category: Abilities

Will not get KO'd by a final blow taking out the last of their health. They will be left with 5HP to fight another turn. Works once per battle.

acStb - Carried
aStb - Non-dom
Stb/Stb - Dom

550 results found.