Traits

Traced (Uncommon)

Category: Markings
Species: Drakiri

TRACED

Traced by Drakiri-Archives

OVERVIEW

Marking Codes: /cTrc/nTrc/TrcTrc

  • Traced traces the scales in black or near black. It can also trace markings. When tracing markings, the tracing on them must be darker than the marking itself unless Reversal is present. May optionally be a dark brown or reddish brown on black scales or a black basecoat without requiring Reversal.
RANGE AND DETAILS
  • Traced can appear on the scales, on the markings, or on both.

MIN RANGE
  • At least a few scales, or one marking, on the Drakiri must be traced. Tracing can only appear on the edges of the scales or marking.

MAX RANGE
  • Every scale and marking on the Drakiri can be effected by Traced

OTHER RANGE INFO
  • Traced lays over markings effecting the scales when marked scales is present. 

COLOR TEXTURE AND GRADIENT
  • Traced must be darker then the thing it's tracing
  • Traced must be hard edged. It can not blend.
  • Traced will always effect the edges of the scales.
  • Traced can not extend off of the scales.
  • Traced must be a single uniform color throughout. It does not have gradients.
 LAYERING
  • Traced layers over any other scale specific marking.

OTHER INFORMATION
  • Traced can create a fourth shade of the scale color when mixed with Ocelli, or remain hidden by Ocelli.
  • Traced can appear as brown on black scales.
  • Can be affected by Glimmer.
  • Can be affected by Reversal to be white, off-white, or lighter than the base.
  • Gradient can give Traced a metallic look, making for some interesting effects.

 

GOOD EXAMPLES

Vibrant Mane (Uncommon)

Category: Markings
Species: Drakiri

VIBRANT MANEVibrant Mane Natural Scales by Drakiri-Archives

OVERVIEW

Marking Codes: /cVm/nVm/VmVm

  • Turns the mane into a beautiful and vibrant color. 

RANGE AND DETAILS
  • Vibrant mane only affects the mane. It must effect the entire mane.

MIN RANGE
  • Full mane coverage

MAX RANGE
  • Full mane and tail fur coverage

OTHER RANGE INFO
  • Vibrant mane lays beneath any other mane-affecting marking

COLOR TEXTURE AND GRADIENT
  • Vibrant Mane can be any color you desire that isn't already allowed.
  • Vibrant Mane is affected by Bicolor, Tricolor and Spectrum.
  • Mane markings can present as a lighter or darker shade of the color chosen. They can also be white or black.
  • Vibrant Mane may have a subtle gradient to it, but must not be too pronounced if Bicolor, Tricolor, or Spectrum aren't present.
GOOD EXAMPLES

Appaloosa (Uncommon)

Category: Markings
Species: Drakiri

APPALOOSA

MERGED into roan
See guides here!

If you have a Drakiri or a geno that had Appaloosa, you may submit a claim with a link to your drakiri or geno (Or proof) to get a free rare geno editing item of your choice! A rare marking applicator, a rare ability potion, a mutagen (Including magic mutagens) or a coat modifier.

Appaloosa Ranges by Drakiri-ArchivesAppaloosa by Drakiri-Archives

OVERVIEW

Marking Codes: /cApp/nApp/AppApp

  • A white or off white marking effecting the rump and hindquarters of a Drakiri.

RANGE AND DETAILS
  • Appaloosa only effects the rump and hindquarters of a Drakiri, but can extend on to the tail. Appaloosa can effect the mane, but not the scales.

MIN RANGE
  • Shown in Red

MAX RANGE
  • Shown in Blue

OTHER RANGE INFO
  • Appaloosa will always be located around the rump regions of the Drakiri

COLOR TEXTURE AND GRADIENT
  • Appaloosa will always bewhite or off white, though Reversal can turn it black
  • Appaloosa must have small holes in it, similar to the Cornspots in Roan.
  • White spots can break off of the edges of Appaloosa
  • Edges can either be hard, or have a subtle blending into the base coat.
  • Edges can have fur texture of not blended.
  • Edges of the holes can be textured.
 LAYERING
  • Appaloosa layers over every single marking aside from Stone and Piebald.

OTHER INFORMATION
  • Appaloosa can interact with Roan, creating a hard covering of white over the entire topline of the Drakiri with holes in it. It can also add holes into the entirety of Piebald.

 

GOOD EXAMPLES

Coming Soon

Guppy (Uncommon)

Category: Markings
Species: Drakiri

Guppy

Nebula 1 by Drakiri-ArchivesNebula 2 by Drakiri-Archives

OVERVIEW

Formerly: Nebula (/cNba/nNba/NbaNba)

Marking Codes: /cGup/nGup/GupGup

  • A black marking that resembles broken stripes made of closely gathered spots on the Drakiri's scales, or can otherwise resemble the spotting and markings often found on the fins of a guppy fish.

RANGE AND DETAILS
  • Guppy is a scale specific marking. It must appear on all of the scales on a Drakiri. If the Drakiri has the Smooth mutation, the marking won't show. It can also effect the Fins mutation, or any manes that present as fins on a Kelpie or Kelpie crossbreed.

 

COLOR TEXTURE AND GRADIENT
  • Guppy must be black or a darker shade of the scale color unless Reversal is present.
  • Guppy can be rendered as broken spotty stripes, but can follow the shape of any of the fish examples shown. It can not have a gradient unless the marking Gradient is effecting it, and must be a consistent color throughout.
  • Guppy can be effected by Glimmer, Bicolor, Tricolor, or Spectrum
 LAYERING
  • Guppy layers over Iridescent Scales, but can layer beneath Ocelli or Traced. It can also interact with them by changing their texture
  • Guppy always lies beneath Stone and Piebald.

PHYSICAL MUTATIONS
  • Guppy is a scale-specific marking and can only effect scale specific mutations

OTHER INFORMATION
  • When interacting with Stained, Guppy can make Scale spots much smaller and appear in lines along the Drakiri's scales.
  • Guppy can be turned white/light by Reversal.

 

GOOD EXAMPLES

Coming Soon

Tapir (Uncommon)

Category: Markings
Species: Drakiri

TAPIR

Tapir by Drakiri-Archives

OVERVIEW

Marking Codes: /cTpr/nTpr/TprTpr

  • Broken, horizontal linesalong the Drakiri's body.

RANGE AND DETAILS
  • Tapir is a coat-specific marking extending from the head down to the rump of the Drakiri.

MIN RANGE
  • Just a few broken spot like lines along the Drakiri's side or neck.

MAX RANGE
  • Tapir may cover anywhere shown in the image example.

OTHER RANGE INFO
  • Tapir can not affect the scales
  • Tapir can not affect the mane or tail fur

COLOR TEXTURE AND GRADIENT
  • Tapir must be lighter than the base coat unless Reversal is present
  • Tapir can have a textured edge
  • Tapir does not contain a gradient. It is one consistent color throughout the marking.
 LAYERING
  • Tapir layers over most other markings unless otherwise specified. IT can not appear over Piebald, Roan, Stone or Appaloosa.


PHYSICAL MUTATIONS
  • Tapir does not effect any current physical mutations.
 
GOOD EXAMPLES

Coming Soon

Vitiligo (Uncommon)

Category: Markings
Species: Drakiri

Creates specks, patches, ticking and spots of white on the Drakiri's coat, mane and scales. Covers all markings. It is usually concentrated around the face and limbs. It can be compared to an extension of Minimal White, and should not be as extensive as Piebald or Roan.

https://drakiri.com/character/S-004

https://drakiri.com/character/S-023

https://drakiri.com/character/S-086

https://drakiri.com/character/S-084

 

Boom (Uncommon)

Category: Abilities
Species: Drakiri

The Drakiri does an extra 50 points of damage to a boss, even if they lose. Presumably by exploding.

acBom - Carried
aBom - Non-dom
Bom/Bom - Dom

Darksight (Uncommon)

Category: Abilities
Species: Drakiri

Does not need a spell to see when Caving or Dungeoning.

Comes on Nightmares, and with Biolume, Flames, and Firefly.

acDks- Carried
aDks - Non-dom
Dks/Dks - Dom

Deep Focus (Uncommon)

Category: Abilities
Species: Drakiri

10% increased chance to successfully cast spells.

acDpf - Carried
aDpf - Non-dom
Dpf/Dpf - Dom

Dexterous (Uncommon)

Category: Abilities
Species: Drakiri

Uses ⅓ less material when crafting.

acDex - Carried
aDex - Non-dom
Dex/Dex - Dom

Enfeebling Aura (Uncommon)

Category: Abilities
Species: Drakiri

Lowers enemy Strength by 5%.

acEna - Carried
aEna - Non-dom
Ena/Ena - Dom

Adventurous (Uncommon)

Category: Abilities

Drakiri brings back 1-2 extra items when Dungeon Crawling and Rifting

acAdv - Carried
aAdv - Non-dom
Adv/Adv - Dom

Gambler (Uncommon)

Category: Abilities
Species: Drakiri

15% chance to fail an activity and bring back nothing but junk items... but ALSO a 15% chance to double your item payout, and roll like a Level 5 Drak, regardless of your level. If you are Level 5, it will return results from Level 8

acGam - Carried
aGam - Non-dom
Gam/Gam - Dom

Hiccup (Uncommon)

Category: Abilities
Species: Drakiri

15% chance for a spell to "fail", but, instead of failing it will unleash a spell randomized from the entire spell pool regardless of level. Has a 5% chance of hitting yourself or an ally

acHic - Carried
aHic - Non-dom
Hic/Hic - Dom

Good Eye (Uncommon)

Category: Abilities
Species: Drakiri

Will bring back 1-3 extra items for all activities. Stacks with similar abilities.

acGye - Carried
aGye - Non-dom
Gye/Gye - Dom

Handy (Uncommon)

Category: Abilities
Species: Drakiri

15% chance of producing two items when crafting instead of just one.

acHan - Carried
aHan - Non-dom
Han/Han - Dom

Healer's Gift (Uncommon)

Category: Abilities
Species: Drakiri

Passive heal-over-time effect in battles, allowing 5-10 points of damage per turn to be regenerated. Passes on to any allies in battle, when Drakiri are depicted together.

acHel - Carried
aHel - Non-dom
Hel/Hel - Dom

Lucky (Uncommon)

Category: Abilities
Species: Drakiri

15% chance to bring back better items.

acLuk - Carried
aLuk - Non-dom
Luk/Luk - Dom

Magic Farts (Uncommon)

Category: Abilities
Species: Drakiri

Your Drakiri farts a lot, with a twist. They have a 5% chance of unleashing a fart that imparts a potion or magic spell effect for a single turn, without needing to cast a spell or use an item.

acMfr - Carried
aMfr - Non-dom
Mfr/Mfr - Dom

Magically Inclined (Uncommon)

Category: Abilities
Species: Drakiri

Uses ½ the normal amount of Aspect points when casting spells.

acMag - Carried
aMag - Non-dom
Mag/Mag - Dom

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