Traits
Traced (Uncommon)
TRACED
OVERVIEW
- Traced traces the scales in black or near black. It can also trace markings. When tracing markings, the tracing on them must be darker than the marking itself unless Reversal is present. May optionally be a dark brown or reddish brown on black scales or a black basecoat without requiring Reversal.
RANGE AND DETAILS
- Traced can appear on the scales, on the markings, or on both.
MIN RANGE
- At least a few scales, or one marking, on the Drakiri must be traced. Tracing can only appear on the edges of the scales or marking.
MAX RANGE
- Every scale and marking on the Drakiri can be effected by Traced
OTHER RANGE INFO
- Traced lays over markings effecting the scales when marked scales is present.
COLOR TEXTURE AND GRADIENT
- Traced must be darker then the thing it's tracing
- Traced must be hard edged. It can not blend.
- Traced will always effect the edges of the scales.
- Traced can not extend off of the scales.
- Traced must be a single uniform color throughout. It does not have gradients.
LAYERING
- Traced layers over any other scale specific marking.
OTHER INFORMATION
- Traced can create a fourth shade of the scale color when mixed with Ocelli, or remain hidden by Ocelli.
- Traced can appear as brown on black scales.
- Can be affected by Glimmer.
- Can be affected by Reversal to be white, off-white, or lighter than the base.
- Gradient can give Traced a metallic look, making for some interesting effects.
GOOD EXAMPLES
Vibrant Mane (Uncommon)
OVERVIEW
- Turns the mane into a beautiful and vibrant color.
RANGE AND DETAILS
- Vibrant mane only affects the mane. It must effect the entire mane.
MIN RANGE
- Full mane coverage
MAX RANGE
- Full mane and tail fur coverage
OTHER RANGE INFO
- Vibrant mane lays beneath any other mane-affecting marking
COLOR TEXTURE AND GRADIENT
- Vibrant Mane can be any color you desire that isn't already allowed.
- Vibrant Mane is affected by Bicolor, Tricolor and Spectrum.
- Mane markings can present as a lighter or darker shade of the color chosen. They can also be white or black.
- Vibrant Mane may have a subtle gradient to it, but must not be too pronounced if Bicolor, Tricolor, or Spectrum aren't present.
GOOD EXAMPLES
Appaloosa (Uncommon)
APPALOOSA
MERGED into roan
See guides here!
If you have a Drakiri or a geno that had Appaloosa, you may submit a claim with a link to your drakiri or geno (Or proof) to get a free rare geno editing item of your choice! A rare marking applicator, a rare ability potion, a mutagen (Including magic mutagens) or a coat modifier.
OVERVIEW
- A white or off white marking effecting the rump and hindquarters of a Drakiri.
RANGE AND DETAILS
- Appaloosa only effects the rump and hindquarters of a Drakiri, but can extend on to the tail. Appaloosa can effect the mane, but not the scales.
MIN RANGE
- Shown in Red
MAX RANGE
- Shown in Blue
OTHER RANGE INFO
- Appaloosa will always be located around the rump regions of the Drakiri
COLOR TEXTURE AND GRADIENT
- Appaloosa will always bewhite or off white, though Reversal can turn it black
- Appaloosa must have small holes in it, similar to the Cornspots in Roan.
- White spots can break off of the edges of Appaloosa
- Edges can either be hard, or have a subtle blending into the base coat.
- Edges can have fur texture of not blended.
- Edges of the holes can be textured.
LAYERING
- Appaloosa layers over every single marking aside from Stone and Piebald.
OTHER INFORMATION
- Appaloosa can interact with Roan, creating a hard covering of white over the entire topline of the Drakiri with holes in it. It can also add holes into the entirety of Piebald.
GOOD EXAMPLES
Coming Soon
Guppy (Uncommon)
Guppy
OVERVIEW
Marking Codes: /cGup/nGup/GupGup
- A black marking that resembles broken stripes made of closely gathered spots on the Drakiri's scales, or can otherwise resemble the spotting and markings often found on the fins of a guppy fish.
RANGE AND DETAILS
- Guppy is a scale specific marking. It must appear on all of the scales on a Drakiri. If the Drakiri has the Smooth mutation, the marking won't show. It can also effect the Fins mutation, or any manes that present as fins on a Kelpie or Kelpie crossbreed.
COLOR TEXTURE AND GRADIENT
- Guppy must be black or a darker shade of the scale color unless Reversal is present.
- Guppy can be rendered as broken spotty stripes, but can follow the shape of any of the fish examples shown. It can not have a gradient unless the marking Gradient is effecting it, and must be a consistent color throughout.
- Guppy can be effected by Glimmer, Bicolor, Tricolor, or Spectrum
LAYERING
- Guppy layers over Iridescent Scales, but can layer beneath Ocelli or Traced. It can also interact with them by changing their texture
- Guppy always lies beneath Stone and Piebald.
PHYSICAL MUTATIONS
- Guppy is a scale-specific marking and can only effect scale specific mutations
OTHER INFORMATION
- When interacting with Stained, Guppy can make Scale spots much smaller and appear in lines along the Drakiri's scales.
- Guppy can be turned white/light by Reversal.
GOOD EXAMPLES
Coming Soon
Tapir (Uncommon)
TAPIR
OVERVIEW
- Broken, horizontal linesalong the Drakiri's body.
RANGE AND DETAILS
- Tapir is a coat-specific marking extending from the head down to the rump of the Drakiri.
MIN RANGE
- Just a few broken spot like lines along the Drakiri's side or neck.
MAX RANGE
- Tapir may cover anywhere shown in the image example.
OTHER RANGE INFO
- Tapir can not affect the scales
- Tapir can not affect the mane or tail fur
COLOR TEXTURE AND GRADIENT
- Tapir must be lighter than the base coat unless Reversal is present
- Tapir can have a textured edge
- Tapir does not contain a gradient. It is one consistent color throughout the marking.
LAYERING
- Tapir layers over most other markings unless otherwise specified. IT can not appear over Piebald, Roan, Stone or Appaloosa.
PHYSICAL MUTATIONS
- Tapir does not effect any current physical mutations.
GOOD EXAMPLES
Coming Soon
Vitiligo (Uncommon)
Creates specks, patches, ticking and spots of white on the Drakiri's coat, mane and scales. Covers all markings. It is usually concentrated around the face and limbs. It can be compared to an extension of Minimal White, and should not be as extensive as Piebald or Roan.
https://drakiri.com/character/S-004
https://drakiri.com/character/S-023
https://drakiri.com/character/S-086
https://drakiri.com/character/S-084
Deep Focus (Uncommon)
10% increased chance to successfully cast spells.
acDpf - Carried
aDpf - Non-dom
Dpf/Dpf - Dom
Enfeebling Aura (Uncommon)
Lowers enemy Strength by 5%.
acEna - Carried
aEna - Non-dom
Ena/Ena - Dom
Adventurous (Uncommon)
Drakiri brings back 1-2 extra items when Dungeon Crawling and Rifting
acAdv - Carried
aAdv - Non-dom
Adv/Adv - Dom
Gambler (Uncommon)
15% chance to fail an activity and bring back nothing but junk items... but ALSO a 15% chance to double your item payout, and roll like a Level 5 Drak, regardless of your level. If you are Level 5, it will return results from Level 8
acGam - Carried
aGam - Non-dom
Gam/Gam - Dom
Healer's Gift (Uncommon)
Passive heal-over-time effect in battles, allowing 5-10 points of damage per turn to be regenerated. Passes on to any allies in battle, when Drakiri are depicted together.
acHel - Carried
aHel - Non-dom
Hel/Hel - Dom
Magic Farts (Uncommon)
Your Drakiri farts a lot, with a twist. They have a 5% chance of unleashing a fart that imparts a potion or magic spell effect for a single turn, without needing to cast a spell or use an item.
acMfr - Carried
aMfr - Non-dom
Mfr/Mfr - Dom
Magically Inclined (Uncommon)
Uses ½ the normal amount of Aspect points when casting spells.
acMag - Carried
aMag - Non-dom
Mag/Mag - Dom