Stats Guide

Created: 2 February 2022, 05:26:54 UTC
Last updated: 17 February 2024, 13:18:58 UTC

A comprehensive guide for assigning stats to your Drakiri!

Here is the breakdown (This will be edited into its own guide, and added under Levels,  since Levels guide is currently outdated)

You are allowed to re assign stat points with each level up, as long as all stat points are used, and no one stat goes over the level cap.

First of all, what do the stats do?

 

Combat Stats

Strength: Affects physical damage dealt, stat points effect percentage boost of how much damage past the base damage a Drakiri does per attack. Base attack damage is between 5-25, with the stat adding a percent increase to this, rounded up.

Defense: Affects physical damage received. Percent based.

Magic: Affects magical damage dealt, and chance to succeed casting a spell. Failure chance is being changed to make magic more useful.

Spirit: Affects magical damage reduced

Accuracy: Affects all chances to land a hit, as well as chances to land a critical hit, A critical hit takes half of the damage going out, and adds it to the total. (An attack doing 20 damage, will gain an additional 10 damage output)

Evasion: Affects chances to dodge all incoming attacks, both physical and magical. Dodge is done twice, one for physical attacks and one for magical attacks so you may dodge one, but not the other making magic more useful but also making those with this stat buffed less annoying

The cap for an individual stat is 50 for combat stats. At 50 Stat Points, the Drakiri does an additional 50% damage when hitting. For example, if the Drakiri does 20 damage, 50 stat points will do an additional 10 damage.

If the Drakiri has 50 in Defense, they will half the incoming damage (So that 30 incoming damage would be reduced to 15)


Non Combat Stats

Non-Combat Stats only affect non-combat activities, such as Beast Hunt, Caving, Diving, Fishing, etc

These will have fewer stat points to spread around, but they will have effects in activities. There will be a cap to avoid unfair advantages, still being worked on

Intelligence: Affects chances to bring back rarer items in any activity. (In beta; this stat currently applies a 1% boost per 3 points allocated to get better items in all activities.)

Perception: Affects chances to find extra items in any activity. (In beta; this stat currently adds a 1% boost per 3 points allocated to get additional items in all activities.)

Charisma: Charisma stat can affect NPC encounters, NPC battles, and their bond with their companion/familiar. For the familiar bonding, increasing the stat can allow more items to be equipped, or better items. Once clans and factions are put into place, this will be used in this as well. Note that the Companion system is not yet complete, but Charisma will 

 

Combat Stats

Each stat has a default of 34 stat points assigned to it. Note that they do not have to stay balanced, this is just the default to make it easier! . For an even spread, 14 can be added to each individual stat. No one stat may be over 15 points strong
(60 total stat points to spread across 6 stats)
(Level 1 has a total of 84 stat points spread across 6 stats. No individual can be over 15 Stat Points. An even spread would be 14 to each stat, which is the default. You can remove points from the base  balanced stat if you want to add them to another combat stat instead, as long as there are 84 total points assigned across the 6 stats, with no individual stat over 15 Stat Points)

Level 2:  24 stat points to spread across the combat stats. For an even spread, 4 can be added to each stat. No individual can be over 25 Stat Points.
(Level 2 has a total of 108 stat points spread across 6 stats.  An even spread would be 18 to each stat)

Level 3:  24 stat points to spread across the combat stats. For an even spread, 4 can be added to each stat. No individual can be over 30 Stat Points
(Level 3 has a total of 132 stat points spread across 6 stats. . An even spread would be 22 to each stat)

Level 4:  24 stat points to spread across the combat stats.  For an even spread, 4 can be added to each stat. No individual can be over 35 Stat Points.
(Level 4 has a total of 156 stat points spread across 6 stats.  An even spread would be 26 to each stat)

Level 5:  24 stat points to spread across the combat stats.  For an even spread, 4 can be added to each stat. No individual can be over 50 Stat Points
(Level 5 has a total of 180 stat points spread across 6 stats. An even spread would be 30 to each stat)


Non-Combat Stats

All Drakiri start with 21 stat points to spread across the 3 non combat stats. For an even spread, 7 can be placed in each. No individual stat can have over 10 Stat Points. (This is added in the Autofill by default!)

(Level 1 has a total of 21 stat points spread across 3 stats.  An even spread would be 7 of each, which is autofilled by default.)


Level 2: 12 additional stat points to spread across your non combat stats. For an even spread, 4 can be added to each stat. No individual stat can have over 15 Stat Points.
(Level 2 has a total of 33 stat points spread across 3 stats.  An even spread would be 11 of each)

Level 3: 12 additional stat points to spread across your non combat stats. For an even spread, 4 can be added to each stat. No individual stat can have over 20 Stat Points
(Level 3 has a total of 45 stat points spread across 3 stats. . An even spread would be 15 of each)

Level 4: 12 additional stat points to spread across your non combat stats. No more than 6 can be placed in one individual stat. For an even spread, 4 can be added to each stat. No individual stat can have over 25 Stat Points
(Level 4 has a total of 57 stat points spread across 3 stats. . An even spread would be 19 of each)

Level 5: 12 additional stat points to spread across your non combat stats. No single non combat stat can be over 36 stat points. For an even spread, 4 can be added to each stat.
(Level 5 has a total of 69 stat points spread across 3 stats. An even spread would be 23 of each)

The total cap can be bypassed by a small amount with items, gear, spells, abilities, and other stat boosters.

Levels 6, 7 and 8 do not boost stat points, as they are specialty levels.

How to Update your Imports with their stats!

There will be a couple steps with this!

Use Design Updates on your Drakiri's page to update their stats. Retain the Masterlist image, unless they are before ID #1448 and not yet updated for the Frames update. If they are over ID #1448, then use the Information Updates claim, and they will be updated with the new image. (This also goes for Draks that haven't been updated yet. Staff can get that taken care of for you. Draks without the Frames update at OD #1448 and earlier, however, take a couple of extra steps to get ready!

They should appear in the following order

Combat
Strength
Defense
Magic
Spirit
Accuracy
Evasion

Non Combat
Intelligence
Perception
Charisma